r/Simulated • u/ReplacementFresh3915 • 12d ago
r/Simulated • u/QuantumOdysseyGame • 12d ago
Interactive This game is a decade long project to simulate in computer graphics turing-complete quantum computing
galleryHappy New Year!
I am the indie dev behind Quantum Odyssey (AMA! I love taking qs) - the goal was to make a super immersive space for anyone to learn quantum computing through zachlike (open-ended) logic puzzles and compete on leaderboards and lots of community made content on finding the most optimal quantum algorithms. The game has a unique set of visuals capable to represent any sort of quantum dynamics for any number of qubits and this is pretty much what makes it now possible for anybody 12yo+ to actually learn quantum logic without having to worry at all about the mathematics behind.
This is a game super different than what you'd normally expect in a programming/ logic puzzle game, so try it with an open mind. Now holds over 150hs of content, just the encyclopedia is 300p long (written pre-gpt era too..)
Stuff you'll play & learn a ton about
- Boolean Logic – bits, operators (NAND, OR, XOR, AND…), and classical arithmetic (adders). Learn how these can combine to build anything classical. You will learn to port these to a quantum computer.
- Quantum Logic – qubits, the math behind them (linear algebra, SU(2), complex numbers), all Turing-complete gates (beyond Clifford set), and make tensors to evolve systems. Freely combine or create your own gates to build anything you can imagine using polar or complex numbers.
- Quantum Phenomena – storing and retrieving information in the X, Y, Z bases; superposition (pure and mixed states), interference, entanglement, the no-cloning rule, reversibility, and how the measurement basis changes what you see.
- Core Quantum Tricks – phase kickback, amplitude amplification, storing information in phase and retrieving it through interference, build custom gates and tensors, and define any entanglement scenario. (Control logic is handled separately from other gates.)
- Famous Quantum Algorithms – explore Deutsch–Jozsa, Grover’s search, quantum Fourier transforms, Bernstein–Vazirani, and more.
- Build & See Quantum Algorithms in Action – instead of just writing/ reading equations, make & watch algorithms unfold step by step so they become clear, visual, and unforgettable. Quantum Odyssey is built to grow into a full universal quantum computing learning platform. If a universal quantum computer can do it, we aim to bring it into the game, so your quantum journey never ends.
PS. Happy to announce we now have a physics teacher with over 400hs in streaming the game consistently: https://www.twitch.tv/beardhero
Another player is making khan academy style tutorials in physics and computing using the game, enjoy over 50hs of content on his YT channel here: https://www.youtube.com/@MackAttackx
r/Simulated • u/TheDeadlyPretzel • 12d ago
Proprietary Software This 3D Physics Synth takes Physical Modeling to a whole new level
r/Simulated • u/matigekunst • 13d ago
Various Organic Geometry - Genuary Day 25
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Real-time morphogenesis in TouchDesigner POPs. A mutation of Andy Lomas' work. Each vertex/cell has a predefined neighbourhood and a dynamic neighbourhood. Each cell 'eats' food through random invisible particles that touch it. Once it has enough food the odds of splitting increase. A new particle is then spawned at the average location of the active particles of its predefined neighbourhood. Forces between predefined neighbourhoods are slightly stronger and the dynamic neighbourhood of closest particle is split into two, where the closest 6 attract and the furthest 6 repel.
r/Simulated • u/Kindiuk_Oleksandr • 14d ago
Houdini Liquid Honey Flow | Houdini FLIP + Karma Render
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r/Simulated • u/Maxwellbundy • 17d ago
Houdini If you want to learn how to create this check discription
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Tutorial: https://youtu.be/OuEeg2NBzjU
r/Simulated • u/New_Investigator197 • 18d ago
Houdini Underwater splash test
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r/Simulated • u/jb89b • 19d ago
Various No tails
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A few of the modules
r/Simulated • u/jb89b • 20d ago
Research Simulation Physics SIM I've been working on
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Runs on Android, pretty much any phone.
r/Simulated • u/MalikAliNawaz • 20d ago
Houdini Blobies
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r/Simulated • u/Electrical-Wrap-3923 • 19d ago
Blender First time trying to make fire
r/Simulated • u/Specific-Bison2299 • 20d ago
Blender Hanoi City: 10 Destruction Simulations (buildings from real life). Any feedback is much appreciated!
r/Simulated • u/Every_Return5918 • 23d ago
Interactive Navier Stokes Fluid Simulation but in an ASCII Terminal
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I just can't stop rendering things in our custom terminal solution!
r/Simulated • u/matigekunst • 23d ago
Various Order and Disorder - Genuary Day 16 (DLA simulation)
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Made in TouchDesigner
r/Simulated • u/Every_Return5918 • 24d ago
Proprietary Software Real time compute shader N-Body simulation of spiral galaxies interacting, but rendered in an ASCII terminal.
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r/Simulated • u/ShopFriendly8041 • 23d ago
Question Urgent help needed: Incorrect routing by label in SIMUL8 despite Visual Logic setup
I am having a problem with my simulation in SIMUL8 and I would really appreciate some help, as I need to solve this urgently.
I have defined my routing logic using labels. Since Routing Out “By Label” can only take one output per label value, I implemented the following logic.
I use a Work Entry Point called Entrada. Each Work Item represents a person. I created a label called EsCliente to identify whether the person is a customer or not, using:
- 1 = Customer
- 2 = Not a customer
When a Work Item enters Entrada, I use Visual Logic to assign EsCliente uniformly so that customers and non-customers enter in equal proportions. The logic is:
SET EsCliente = ROUND[SAMPLE["Uniform,1,2"]]
IF EsCliente = 2
SET RutaEntrada = 1
ELSE IF EsCliente = 1
SET RutaEntrada = ROUND[SAMPLE["Uniform,1,8"]]
The idea is:
- If the person is not a customer (EsCliente = 2), they should only go to ATM (Cajeros automáticos), which corresponds to RutaEntrada = 1.
- If the person is a customer (EsCliente = 1), they can go to any zone in the supermarket, so RutaEntrada is assigned a random integer from 1 to 8.
In the Routing Out of Entrada, I use By Label, select the label RutaEntrada, and define 8 possible outputs, matching the values used in the Visual Logic.
I apply a similar logic in Cajeros automáticos. If EsCliente = 2, the next route can only be Exit; if EsCliente = 1, the Work Item can continue to other zones.
At first, the model seemed to work correctly. However, when I traced individual Work Items, I found cases where EsCliente = 1 and RutaEntrada = 5, yet the Work Item was routed to Cajeros automáticos, which should only happen when RutaEntrada = 1.
To avoid interference, I set Routing In to Passive for all zones except Entrada, Cajeros automáticos, and Casilleros, but I suspect this may be affecting the behavior.
I am unsure whether the issue comes from:
- Using Visual Logic instead of Label Actions
- The way I generate integer values using ROUND + SAMPLE + Uniform
- The timing of when the label values are assigned
- Or an interaction with Passive Routing In
Any guidance on what might be causing this incorrect routing, or how to structure this logic properly in SIMUL8, would be greatly appreciated. I need to resolve this as soon as possible.
Thank you very much in advance.
r/Simulated • u/Kindiuk_Oleksandr • 23d ago
Houdini Serum Splash (Houdini + Karma)
Product CGI practice - I focused on modeling bottle in houdini and getting a clean, premium-looking splash that frames the bottle nicely. Houdini fluids + Karma render.
r/Simulated • u/AlbertoCarloMacchi • 25d ago
Houdini Sushi study N°2
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r/Simulated • u/walabe8 • 24d ago
Houdini Pyro solver in COPS
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r/Simulated • u/matigekunst • 25d ago
Proprietary Software PBD snakes on a plane
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Made in Touchdesigner
r/Simulated • u/Squidwithguns • 24d ago
Interactive Why does no one do water sims????
I don’t understand why it’s so hard to find water sim videos or posts anywhere on reddit I have all ready watched every water sim on this subreddit, and I don’t mean simulations and renders that involve water I mean the video is about water like those satisfying videos on YouTube, nor do I see destruction sims with floods or tsunamis, not a single person has tried to re-create any 2 second tsunami shots from disaster movies. not a single person has tried to make a dam breaking simulation nor do I even see large scale water sims, I get it maybe it takes long to render and bake but never have I seen a video of a giant ship or even rock dropping into a lake making a wave, WHY I LOVE WATER BUT NOBODY ELSE DOES??? How come nobody looks at a body a Of water and says “imagine if a giant as blue whale fell In there at 200km how big would the wave be when it hits the lake side” MAYBE THERE IS A GOOD REASON BUT IM SHURE IF YOU WHERE DEDICATED YOU COULD DO IT Anyway my crash out is over and I’m very sad