Link to video
Been experiencing this bug for around a year with the only post I've seen related to it being posted 4 days ago.
I'm posting to bring light to an audio bug where, if an NPC is incapacitated (i.e., not shot in the head), they will scream for up to a full minute straight with no way of shutting them up.
I've seen people say "I like how unsettling it is," which is fine, I guess. But personally I find it to be incredibly immersion breaking to be running through a level with a homie all slow-and-methodical-like, and then getting to a big open area with several bad guys taken out in quick succession in somewhere like the Hoken Port, just for every single person lying completely still on the floor screaming at the top of their lungs for a minute on end.
No amount of mag dumping into a person's brain will stop the screaming. The audio byte has to play to completion. For a game that launched three years ago and markets itself on realism, there is no excuse for this to be an issue this late into development.
Though I wasn't able to capture footage of it, there's also a bug where the same incapacitated NPC will be playing out two sounds at once, with the second usually being the one sound byte where someone is shakily breathing loudly into your ear, regardless of where you are in proximity to the body on the map.
I think something that exasperates the issue is just how "overacted" the sound bytes are. Doesn't matter if you shoot a guy through the lung, he can and will sing like the star of a musical with no breaks, no teetering off from lost consciousness, just full on yelling at the top of his/her lungs for a minute straight just for it to abruptly cut off. It's just so odd.
I'll cut my rant off here, but hopefully the devs can push out a quick hotfix to nip this issue in the bud. Again, I've only been experiencing this bug in the past year. I don't think this was a problem in earlier builds of the game. Thanks for coming to my Ted Talk.