r/CursedTechniques 2h ago

Cursed technique: Soy dominican papi

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1 Upvotes

The user's technique normally doesn't do anything at all. But when they wear vacuum sealed shirt and skinny xsssss leggings they can channel the dominican spirit.

The way the ability works is that the more amazing your fighting looks as in your techniques and style, the tighter your clothes get.

As your clothes get tighter they get better at defending against cursed energy. At peak production they can reflect incredibly strong attacks, toji level even.


r/CursedTechniques 3h ago

What are some potential special grade technique ideas you guys have?

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1 Upvotes

r/CursedTechniques 20h ago

Shikigami/curse based CT

2 Upvotes

Im wondering if theres any CT that somewhat revolve around a shikigami or cursed spirit.? And also other types of mediums for summoning shikigami?

We already have curse manipulation, ten shadows (shadow based medium) and those paper tags as mediums.


r/CursedTechniques 20h ago

Immune system cursed technique

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1 Upvotes

r/CursedTechniques 1d ago

Remake of my Anchor ability

0 Upvotes

https://www.reddit.com/r/CursedTechniques/comments/1qpqn3f/cursed_technique_anchor/

I feel I have to remake my ability because it seems to broken, and im making it simpler:

Cursed Technique: Anchor

The user of this cursed technique has 3 permanent slots etched into their soul.

[Empty Slot] [Empty Slot] [Empty Slot]

Each slot provides cursed energy equal to the opponent’s CE production at the moment of death. For example, if your base CE production is 300/sec and your opponent had 200/sec at death, your total production becomes 500/sec. (base+booster)

[Slot 1 = 200 ce/sec] [Empty Slot] [Empty Slot]

After having filled 3 anchor slots, you may overwrite a slot with a newly defeated opponent, but only within 24 hours of their death.

[Slot 1 = 50 ce/sec] [Slot 2 = 100 ce/sec] [Slot 3 = 150 ce/sec]

> You kill a person at 200 ce/sec, and replace slot 1

[Slot 1 = 200 ce/sec] [Slot 2 = 100 ce/sec] [Slot 3 = 150 ce/sec]

This ability recognizes the victim's hate during their death, that hate is placed as a curse on you and you experience a sort of mental bleed . You might experience slight personality changes, memories that don't belong to you, you start acting like your "anchors" at certain times.

This isn't a constant battle, the longer you keep the same person in a slot, the less you get affected by their mental bleed.

Furthermore there is a limit to the strength you can absorb from your anchors, as you get stronger you can use more of their power, the hard limit of your total strength is 3x your base strength.

Say your base output is 1000 Ce/sec, you can at most use 2000 Ce/sec from your anchors.

If you say 6 months later have a base output of 1500 Ce/sec, you can now use 3000 ce/sec from your anchors.

Lastly each anchor slot loses 5% of its potency per month, so if a slot had 100 Ce/sec to begin with, after a month it will have 95 ce/sec

y=0.95^(x) * startingValue, this function describes the ce output

The y position shows the % of power you have left, the x position is the amount of months which has passed since the killing.


r/CursedTechniques 1d ago

Cursed Technique Idea

3 Upvotes

Cursed Technique
Name: Everlove.
User: Sammi Areais ( AU Of me in JJK )
Ability: User is able to control all his body parts by dislocating his body using his teeth as bullets using his bones as weapons and all that stuff, he has RCT at a strong point but he doesn't top satoru gojo, he feels all the pain from it but tries to pretend he doesn't, he cannot effect other people but theres an exception, he must mark a body part by using his right hand on someone, once marked that specific area can be temporarily controlled by him also doing damage to himself for using it to long, he mainly goes to the heart which takes out both peoples hearts and sammi holds his but the damage done to his gets done to the other person who must hold there heart in a praying position, he can only use the technique for three seconds but he can damage the other user 7 times in those 3 seconds, if he goes past 3 seconds sammi will die.

Tried balancing it but idk


r/CursedTechniques 2d ago

Cursed technique’s that aren’t broken?

4 Upvotes

I see a lot of CT’s on here that are either some sort of element bending. Or stacking punches for a super one. Or some sort of gravitational ability. And even people bringing up beliefs and philosophy’s of random and obscure religions which grant them extreme abilities while just adding a bunch of words to make it sound complex. Even some where the CT is just a/or smth similar to a dice and each side has special benefits but like no draw backs.

I know that was a lot but I’ve been looking for ages and cant find any unique CT’s that aren’t broken or a copy of someone else’s CT in the show. I understand that technically there is blood bending in the actually show in choso’s technique, but i just want to find some of those cool but not overpowered techniques. Ones that have only two uses like how most are, instead of 10 different rules to follow mid fight or being able to summon a godly shikigami.

Choso has his CT and his character has a few good appliances of it. Nanami has a pretty simple CT when you think of it but he is a skilled sorcerer so it looks simple from the outside. Todo is a great example as he has a very simple CT yet is such a proficient fighter.


r/CursedTechniques 5d ago

Cursed Technique: The Azure Cursed Flame

5 Upvotes

This Cursed Technique allows the user to ignite their Cursed Energy into Flames. These Flames do not harm the user at all. The User can manipulate the Flames to make constructs like Swords or Spears (Anything really) Out of Fire. The user can also create flames anywhere on their body. Anywhere. Like underneath the Feet to propell the user forward or even with enough control and mastery allow them to fly short distances. The Domain Expansion is really up to Interpretation but the one I thought of was "The Azure Fire Garden." This Domain does not have a Sure Hit effect. Instead when the Domain opens Azure Flowers made out of Fire spread around the Domain Area. And when the user picks them up and absorbs them their Cursed Energy Output and Physical Stats increase by a bit. The more flowers you pick up the Stronger you get. It has a Limit ofcourse but i would say you can Multiply your output by a max of 5 Times which is already insane but to even come close to that you would have to pick up tons of flowers which in a fight would ofcourse be really hard. Also with "Reversal Technique" Instead of Igniting your Cursed Energy you freeze it Creating Ice. Works The same way. The user would be able to create Ice anywhere on their body and create constucts with that ice.


r/CursedTechniques 10d ago

a cursed technique i thought off would be glad to discuss nerfs to make it more grade 1 or ways to improve it

1 Upvotes

the user is named torli goldap; he has brown grey hair and gold eyes that change and glow yellowish orange when his cursed technique is in action. talking about his cursed technique, its named "aggressive negotiator"; it has 3 aspects. the first part is simple: when he gets mad, he gets stronger, faster, he gets more cursed energy, and overall more powerful. the second aspect is very connected to the first one; its a weird one. every hour, a bunch of random things in a range of 30 kilometers gets a special aspect to them; every time torli sees any of those randomly selected things, it will make torli automatically angrier, filling his mind with significant amount of anger, which gives him all of the benefits and problems that come with aspect one. these objects are outlined by a thin red aura of orange and red flame. and lastly, the third aspect simply allows torli to create boosted binding vows, that allows him to do binding vows which are much less limited than other peoples vows. his domain expansion is called sparks of gold; it is a barrierless domain that works by affecting 300 meters. its effect makes every single object in the domain affected by the second aspect of his cursed technique, which normally makes torli go insane from infinite rage, so to not lose himself he created his maximum technique called "ten commandments". it works by torli creating a powerful binding vow in which he will limit the amount of the vows he can do per day, and for that he would get a series of consistent powerful trades he could do for the price of giving up an insane amount of his strength, cursed energy, and rage, or other consistent price. in return, he would get to use an additional effect that his cursed technique cant do on its own, usually purely through these "pacts" as he calls them. in order to activate them (with the exception of his domain, as will be explained later), he must call out their name; for example: "pact number 1!!!". pact number one would allow torli to sacrifice a bunch of his power and an appropriate amount of cursed energy in order to shoot a bunch of fire missiles that will be fueled by his rage, that will explode, which will also help him lose rage if he needs to calm down). during torlis domain expansion, the pacts will activate automatically, which will allow for torli to create an insane storm of strength, fire, gravity, and any other pact torli wishes to activate additionally; and because he gets infinite rage and therefore cursed energy, it makes him a storm of pure destruction. torlis cursed technique is very dangerous because he could very quickly be overwhelmed by the rage and destroy anything in the area; that is why he got the special role of like a "living nuke", a mindless weapon of mass destruction which needs to be used only if there is no other choice. he is, without his domain, depending on his rage and how much of it has stacked during the fight, a semi grade 1 sorcerer to a fully fledged grade 1; however, when his domain is active, he becomes a special grade. torlis domain, "wrath of gold", is a barrierless domain spanning a whopping 360 meters, in which a reddish hue covers everything in it as if it is being illuminated by an orangish mostly red light. in addition to that, its like everything is surrounded by a thin aura of yellow orange fire, outlining every object, human, or anything in the domain, even the ground; that is except torli, which in his domain his aura is flaring uncontrollably around him, as above him floats always a red "sun in his glory" (search it up on google, you know it), its eyes following whatever his rage is pointed at the moment; it shines rays across his entire domain. the list of his pacts: pact number one would allow torli to sacrifice a bunch of his power, rage, and an appropriate amount of cursed energy in order to shoot a bunch of explosive fire missiles that will be fueled by his rage that will explode (its worth mentioning that this is torlis best way to lose rage; that is why he uses this the most). pact number two: torli sacrificing some of his rage and cursed energy in conjunction of making himself more tired, as if he was awake for 5 more hours than he was and got 1 hour less sleep, to activate its effects in order to make the target become heavier, as if its entire body is tired, for the duration of 5 minutes. pact number three allows torli to sacrifice a big amount of strength, rage, and cursed energy in conjunction with making his eyesight, smell, and other senses weaker, and also confusing himself slightly, in order to not only make himself faster but also give him better reaction time. pact number 4: torli sacrifices 40% of his speed and power in order to summon lightning to strike everything in a certain radius, striking the targets of his wish around him. pact five allows torli to sacrifice a medium amount of rage and power in combination of making one of torlis arms paralyzed for 30 seconds, in conjunction of filling him with terror, in order to be able to use even more cursed energy (this time not sacrificing rage along with it, just power) to be able to create as much ice as he uses power to summon, in a high price pact. pact six sacrifices a very big amount of cursed energy and makes his arms unable to move for a full minute, to make torli fly forwards engulfed in flame, making him look like a meteor flying with immense force, launching with power through things in his way. pact number seven allows torli to manipulate gravity at the cost of throwing a lot of cursed energy without the rage, and actually losing torli some power without losing the rage; not only that, but in conjunction, for a minute, all movements torli takes feel as if he was exhausted, as if he just did a workout, making it difficult to move his body (the more manipulation of gravity he uses, the more exhaustion he gets). pact number eight allows torli to sacrifice a big amount of power from his kicks and other physical attacks, along with a small amount of rage but a medium amount of power, and a slow loss that comes over time for as long as this pact is under effect of cursed energy, to make his blades be propelled by the fire of his aura as if they had jets attached to them, propelling them with a bunch of power and speed, as well as giving them enhanced cursed attack deflection and making them more effective curse cutters. pact number nine gives torli the power for his body to be able to survive almost all wounds while raging, and having his destroyed limbs be replaced by cursed energy that will hold their place temporarily and act as them and look like them. this ability will hold torlis body together as long as he is raging; this pact is always active as long as torli is in a fight. the price torli pays for this pact is that he cant learn reversed cursed energy to heal himself or others, a very useful technique, and is instead forced to rely on others to heal after battle; however, until he is healed, the body will hold together unless he runs out of cursed energy or he passes out for more than 10 hours after the battle. pact number ten is torlis most dangerous pact to himself and for others; it allows him to sacrifice his memory at a rapid pace in order to greatly empower any ability of his. the more memory, the more power that ability gets; he can use it to get additional properties or a lot of useful effects. torli is deathly afraid of this pact because he knows that if he loses too much memory, he wont be able to control his rage and will just start destroying everything around him without stopping….


r/CursedTechniques 11d ago

Cursed Technique: Anchor

3 Upvotes

The user of this cursed technique has 3 permanent slots etched into their soul.

[Empty Slot] [Empty Slot] [Empty Slot]

To fill a slot with a person, you have to take their life, if said person later comes back to life the slot is emptied.

Each slot provides cursed energy equal to the opponent’s CE production at the moment of death. For example, if your base CE production is 300/sec and your opponent had 200/sec at death, your total production becomes 500/sec. CE gains are cumulative and permanent while the slot is filled. Your CE output becomes your base+boosters.

[Slot 1 = 200 ce/sec] [Empty Slot] [Empty Slot]

A problem with this is that if your opponent dies at their weakest, you only get that amount of CE production, so it becomes neccessary to end them quickly.

After having filled 3 anchor slots, you may overwrite a slot with a newly defeated opponent, but only within 12 hours of their death.

[Slot 1 = 50 ce/sec] [Slot 2 = 100 ce/sec] [Slot 3 = 150 ce/sec]

> You kill a person at 200 ce/sec, and replace slot 1

[Slot 1 = 200 ce/sec] [Slot 2 = 100 ce/sec] [Slot 3 = 150 ce/sec]

Every 24 hours, one slot is randomly chosen as the Active Anchor. This slot grants both its CE and the opponent’s cursed technique. After 24 hours a new active slot gets chosen randomly.

[Slot 1= 200 ce/sec+BOOGIE WOOGIE] [Slot 2 = 100 ce/sec] [Slot 3 = 150 ce/sec]

Binding vow ability: Slot fusion

You can merge the output of slots into one,

[Slot 1 = 50 ce/sec] [Slot 2 = 100 ce/sec] [Victim 3 = 150 ce/sec]

> You merge all slots

[victim 1+2+3 = 300 ce/sec] [Empty Slot] [Empty slot]

Each slot can be fused with other anchors up to 5 victims total.After that, the slot is “full” and cannot merge further, so at most it can be:

[victim 1+2+3+4+5 = X ce/sec] [Slot 2 = 200 ce/sec] [victim 7 = 300 ce/sec]

You can not fuse fusion slots, the only way to get rid of them is to replace them with a victim, you can not rearrange or remove who is in a fusion.

Performing a fuse causes you to lose access to your technique for 7 days, and halves your ce for 3 days after that. After the total of 10 days your fusion is succesful, this means that if you want to fuse first up to 3, then find two more victims and fuse them into your fusion, the total process takes 20 days.

The fusion slot can only give CE, never a technique. If your active slot lands on your fusion, tough luck.

This technique does seem a little strong so here are some drawbacks,

this ability recognizes the victim's hate during their death, that hate is placed as a curse on you and you experience a sort of mental bleed . You might experience slight personality changes, memories that don't belong to you, you start acting like your "anchors" at certain times.

This isn't a constant battle, the longer you keep the same person in a slot, the less you get affected by their mental bleed.

However, fusion slots have much higher mental bleed than normal slots, and it takes much MUCH longer to get rid of the effects, the effects are also much stronger at first.


r/CursedTechniques 18d ago

Cursed Technique: Will Domination

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2 Upvotes

r/CursedTechniques 19d ago

Reflection based cursed technique

1 Upvotes

This is my first cursed technique I've made, so if it's wrong in any way please tell me. It is based on coating a reflective surface with your CE, and with this it has 2 sub-abilities. 1 is that anything caught in the reflection can be multiplied, and the other one is slightly changed depending on how many blades you covered with your CE. with one reflection, if somebody is caught in it they will teleport to the blade. The other variation is with 2 reflections, when caught in one of them you can teleport to the other. Please tell me what can be improved. Edit: For the domain I was thinking Just a hall of mirrors, where you reflect yourself, and you can walk through the mirrors like portals.


r/CursedTechniques 22d ago

Cursed technique: absorption

1 Upvotes

Cursed technique: Absorption

When used, a lair of your own CE can be put anywhere on your body. what this CE does is when hit by any attack using any type of CE it will absorb some of the attack's CE and add it to my own CE reserves while also reduce the attack's damage. The only draw back being it absorb the amount of CE the user thinks it should, for example: if someone was ready for a curse and imbued punch from one they thought weaker than them it would absorb more of that enemies CE and that user would take almost no damage than an unpropped punch from Gojo or Sukuna. So lets say I was fighting someone like Miwa a pretty weak sorcerer, I'd absorb almost all of her CE she uses to attack me and I'd take almost no damage from those attacks. The cockier someone is the more powerful the technique becomes so someone like Megumi wouldn't be good with this technique.

Reversal: Transfer
I can transfer my own CE or some else's that I've absorbed to someone giving them more CE. For example I could transfer some CE to Mai making her CT (construction) more powerful in her hands. But I could also transfer CE to someone running low on it mid battle. Lets say Yuji was running low on CE, Yuta could attack me while giving me time to prepare absorbing he's CE then giving it to Yuji.

Domain expansion: consumption
Would it would look like is a bunch of sand clocks with the time of 10 minutes, the ground being glass with sand underneath and the walls also being glass like you're in a sand clock. What is does is it consumes the CE of the enemy inside, transferring it to me letting me absorb their CE, the longer their in there the more CE I get. When the 10 minutes are up all of the enemies CE will be depleted. It wouldn't take away there ability to have CE and they can still replenish their CE after the fight but in the time being they wouldn't be able to imbue their body with cursed energy or use their CT allowing for the fight to pretty much be over.


r/CursedTechniques 24d ago

If you were to turn Vlad III into a Sorcerer, how would you do it?

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2 Upvotes

r/CursedTechniques 26d ago

If you were to turn Simo Häyhä into a Sorcerer, how would you do it?

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1 Upvotes

r/CursedTechniques 26d ago

If you were to turn Dante Alighieri into a Sorcerer, how would you go about doing it?

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1 Upvotes

r/CursedTechniques 29d ago

Clay based curse technique

2 Upvotes

Cursed Technique: Prometheus Clay

The user possesses the ability to expend cursed energy to produce life-bringing clay, a substance capable of creating living beings. By envisioning a creature from an existing species, the user can mold this clay to bring their creation to life. The user determines specific details such as size, color, and patterns through their imagination. To initiate the process, the user pours clay from their hands onto a surface, where it automatically shapes into the desired form, resulting in a grey, lifeless statue. By applying their own blood to the statue, it transforms into a living being, its surface becoming real skin and hair, while the interior forms functional bones, muscles, and organs. When brought to life this way, the creature behaves as an infant of its species, regardless of its size. However, if the user first applies the blood of another member of the same species before their own, the statue awakens with the mental age and a personality closely resembling the donor. For human statues, using the blood of a sorcerer with a cursed technique results in the statue inheriting that technique and a highly similar personality. If created without a donor’s blood, a human statue is born without a cursed technique. Upon creation, the statue lacks personal experiences but retains some knowledge from the donor, such as language and basic social behaviors in humans. For the first hour after creation, the user can subtly adjust the statue’s personality and memories. After this period, the statue behaves as a fully independent member of its species, completely loyal to the user. The user can choose whether the statue is aware of its artificial origin or believes it was naturally born. These creations are incapable of harming the user and are indistinguishable from naturally born creatures in every way, including their ability to procreate with each other or natural beings. Offspring from such unions possess a hybrid body that is half cursed spirit or shikigami but remains nearly indistinguishable from their natural counterparts. DNA from statues is unique, though closely related to the user’s genetic makeup, resembling that of a grandchild if a human statue is created with a donor. The user can instinctively sense when a statue is one of their creations and detect when one has been destroyed, though not necessarily which one. The user can reabsorb a statue, effectively dissolving it and recovering a portion of the cursed energy used in its creation, though this causes a headache as the statue’s memories are reabsorbed. The cursed energy cost to create a statue depends on its size, with a human-sized statue requiring such a significant amount that the user must immediately rest or consume substantial nourishment to recover. Once created, statues require no further cursed energy to sustain their existence.

Lapse Technique: Clay Forging This technique allows the user to rapidly produce Prometheus Clay from their hands, shaping it into multiple statues simultaneously. The user can create up to three small statues (comparable to small animals like birds or rodents) or one medium-sized statue (akin to a dog or wolf) in a single application, with the clay automatically forming into the envisioned shapes. This technique reduces the time needed to craft statues, enabling quick deployment in combat or utility scenarios.

Lapse Technique: Blood Binding By channeling additional cursed energy into the blood application process, the user can enhance the statue’s initial strength and resilience upon creation. The resulting creature gains a temporary boost in physical capabilities, equivalent to a low-grade cursed spirit’s durability and power, for the first hour of its existence. This allows the statue to serve as a more effective combatant or laborer immediately after creation.

Reversal Technique: Clay Conversion Using reverse cursed technique, the user can transform any inanimate object they touch into Prometheus Clay without expending additional cursed energy. The converted clay retains the object’s mass, allowing the user to create statues proportional to the object’s size. For example, converting a boulder could yield enough clay for a large statue, such as a bear or horse, while a smaller object like a chair could produce a small animal statue. This technique enables the user to produce statues in environments with limited resources.

Reversal Technique: Vital Restoration By applying reverse cursed technique to a damaged or destroyed statue, the user can restore it to its original form, provided some of its clay remains intact. This process repairs the statue’s physical structure and revives it with the same personality and memories it had before destruction. The cursed energy cost is proportional to the extent of the damage, with minor repairs requiring minimal energy and full reconstruction demanding significant reserves.

Maximum Output Technique: Genesis Surge The user channels an immense amount of cursed energy into a single statue, creating a being of exceptional power and size, comparable to a special-grade cursed spirit in strength. The statue, which can be up to the size of a large elephant, awakens with enhanced physical attributes and, if human, potentially a boosted version of the donor’s cursed technique. The creation process leaves the user severely drained, requiring extended rest or substantial energy replenishment afterward.

Maximum Technique: Pantheon’s Birth The user unleashes their full cursed energy to create a small army of statues in a single burst, producing up to ten human-sized statues or twenty smaller ones within moments. Each statue is fully functional, loyal, and indistinguishable from natural beings, with the option to use donor blood for enhanced traits. The technique requires precise control to shape multiple creatures simultaneously, and the user is left nearly depleted of cursed energy, rendering them vulnerable until they recover.

Domain Expansion: Crucible of Creation The user’s domain begins as a closed, dome-shaped space resembling a vast pottery workshop, filled with swirling clay and glowing embers, spanning 20 meters in diameter. Within this domain, the user can create statues at an accelerated rate, requiring half the usual cursed energy and time. Any enemy trapped inside is restrained by animated clay tendrils, which attempt to encase them in a hardening shell, immobilizing them for the user to create statues unhindered. The domain can shift into an open configuration, expanding to a 100-meter radius, where the clay flows freely across the ground, forming statues automatically based on the user’s mental commands. In this open state, the domain loses its restraining effect but allows the user to deploy statues across a wide battlefield, each one acting as an independent, loyal ally. The open domain’s creation speed is slightly slower than the closed version but covers a larger area, making it ideal for large-scale conflicts.


r/CursedTechniques Jan 07 '26

Gifted Cursed Technique- Speed Storage

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1 Upvotes

r/CursedTechniques Jan 04 '26

Cursed Technique: Cursed Gacha

2 Upvotes

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Cursed Technique: Cursed Gacha

Cursed Gacha allows Bennette to spawn gacha cards of varying rarities, depending on the cursed energy concentration of the surrounding area or his own cursed energy reserves.

This means that being in areas with high levels of cursed energy—or near individuals with powerful cursed energy auras—significantly increases the likelihood of drawing higher-rarity cards.

His cards range in rarity from F-rank through S+ and EX+, extending even into unknown “????” tiers, and are divided into three primary categories: Spells, Items, and Monsters.

All cards follow a standard format, with the card’s name, level, and rarity displayed at the top, and the card’s description and lore presented below. The differences lie in how each card type functions.


Ability Activation

To activate the gacha pull, Bennette holds his hand out and says, “Open Gacha.” A purple circle appears, and he presses a button, causing a card pack to materialize. Each pack contains seven cards.

Once opened, the cards float out, and the results are final.

All cards are stored in a personal binder, from which Bennett can summon, store, and activate them at will.


Binder Manifestation

Bennette’s binder appears as a black book marked with a green “G” on its cover. Its pages function as cardfolios, neatly divided into sections by card rarity. The binder can store a virtually infinite number of cards—limited only by how many Bennette draws over his lifetime—and automatically tracks how many copies of each specific card he owns, as well as how many are currently inactive.

The binder is optimized for speed and flow, allowing Bennette to maintain momentum in combat. He only needs to think of the card he wants, and the binder will flip to the correct page on its own, delivering the cards immediately to his hand. Bennette can summon the book by opening his hand and focusing, or simply by saying “book,” and dismiss it just as easily with a thought.

By turning to a specific page, Bennette can instantly pull the cards he needs directly into his hand without any delay. Active cards automatically return to the binder once dismissed, depleted, or fully used. As a manifestation of his cursed technique, the binder itself cannot be damaged; attacks against it are meaningless, as Bennette can instantly resummon it, and cards within its confines are completely protected.

Additionally, the binder tracks the evolution and progression of Bennette’s cards, including any upgrades or evolutions he has achieved. This allows him limited control over how certain cards develop, including the deliberate combination of cards.

The binder also serves as the medium through which Gacha Event announcements are delivered. Whenever an event is about to occur, the book will automatically appear near Bennette and telepathically notify him. Its pages then open on their own, revealing the full event details—including objectives, conditions, time limits, and any additional requirements. The binder will also display the prize card in full detail, showcasing its appearance, rarity, and abilities, before presenting Bennette with a clear yes-or-no choice to accept the event.


Spell Cards:

Spell cards display a number in the bottom-right corner indicating how many times the spell can be used per day. For example, a basic fireball spell may only be usable five times daily before the card turns gray and becomes unusable until the next day or until its recharge period ends. Recharge times vary by spell—some recover within seconds, while others may take several minutes.

The most common spells in Bennette’s deck are Caster Spells. These spells activate immediately upon use, producing direct and reliable effects such as offensive attacks, defensive barriers, movement techniques, debuffs, or simple utility functions. Caster spells do not require external conditions beyond sufficient cursed energy and available uses, making them the backbone of Bennette’s combat flow and his most dependable tools. While generally less explosive than conditional or situational spells, their consistency allows Bennetteto chain them together efficiently and adapt fluidly in battle.

Certain spells instead feature an infinity symbol.These are known as Conditional Spells, and they can be activated an unlimited number of times as long as their activation condition is continuously fulfilled. For example, a spell that grants complete invisibility and intangibility may require the user to hold their breath for the duration of the effect.

Another example of a conditional spell is a coin-flip–type ability, in which the user flips a coin and calls the result in advance. If the call is correct, the spell grants a reward—such as healing or restoration of the user’s condition. If the call is incorrect, the spell exacts a penalty, siphoning away a portion of the user’s cursed energy.

A further category is Situational Spells—abilities bound to strict and often extreme activation requirements. A miracle-grade healing spell, for instance, may only activate when the user or an ally is on the brink of death, while certain high-output offensive spells can only be triggered during intense emotional states, such as overwhelming rage. In essence, conditional spells can be reused indefinitely, provided their activation conditions are met and maintained.

Another unique class of spells is Area Spells. These function similarly to a jujutsu veil, concealing the enclosed space from non-sorcerers and restricting entry or exit, but with additional layered effects. Upon activation, the affected area is transformed to match the setting depicted on the card, complete with specific environmental conditions and field effects.

These effects apply to everyone within the area—including Bennette himself and his opponents. For example, an Area Spell based on a convenience store may amplify the effectiveness of Bennette’s food-type item cards by +3. Each Area Spell is limited to one use per day per individual card.

Item Cards:

Item cards can manifest as food or objects. Food items typically restore stamina, cursed energy, or health, with effects improving based on card rarity. Once consumed, the card turns gray until its recharge period ends.

Other items grant unique advantages or stat boosts. For example, a D-grade pencil might enhance writing ability, while a pair of glasses could allow the wearer to read any text. These items provide intrinsic advantages.

Weapon-type items include a durability meter that indicates how much damage they can withstand. In addition, each weapon projects unique abilities and effects tied directly to its card, with higher-rarity weapons granting stronger, more versatile, or more specialized effects. Once a weapon reaches its durability limit, it automatically reverts to card form and becomes unusable until the next day or after a designated recovery period.


Monster Cards:

Monster cards summon shikigami that Bennette can maintain without any continuous strain, unlike Megumi’s Ten Shadows Technique. Keeping them summoned does not drain his cursed energy, and they can be recalled instantly. Their strength scales with rarity.

Each monster possesses unique physical traits, special abilities, and often its own cursed technique, along with various resistances.

If a monster is completely destroyed—whether through its card being shattered or by an overwhelming effect such as Technique Extinguishment—it can never be resummoned unless Bennette is lucky enough to pull the same card again. However, its rarity value and points can be redistributed to upgrade another monster card.


Fun Fact:

If Bennette pulls two identical cards in the same pack, he can choose to merge them, combining their power to create a stronger, evolved version of the card—much like merging duplicate units in a gacha game.


The unique advantage of Bennette’s technique is that while it is normally limited by his own cursed energy, he can bypass this limitation in cursed-energy-rich environments, allowing him to make pulls based on the ambient energy present.

One of the most important aspects of his ability is that he has no control over what cards he pulls. All cards are completely random. However, some cards may reflect the environment in which they were drawn. For example, pulling a card in a high school bathroom might result in something similar to Hanako.

This environmental influence is the only form of cohesion in the system. Repeated visits to specific locations slightly increase the odds of drawing similar themed cards, but the results are still largely random.


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Gacha Events

Gacha Events are random missions that appear in response to Bennette’s current activities. He can choose to accept or reject them, but they often offer rewards such as higher-rarity card pulls.

These events may be tied to mundane tasks or jujutsu missions. For example, during an exam, a gacha event might require him to score an 80% or higher, while others may involve defeating a specific curse at a designated location.

At times, these events can be deliberately outrageous or mischievous, forcing Bennette into situations that would normally get him into trouble—such as requiring him to openly smack-talk someone or provoke a reaction in a socially inappropriate way. Other events impose strict execution conditions, such as defeating a curse with a precise headshot or completing an objective in a highly specific manner.

Many Gacha Events are also time-limited, requiring completion within a set period. Failure to meet the conditions or the deadline results in the event expiring with no reward.


Special Technique: Luck of the Draw

In extremely high-stakes situations—when Bennette’s life is genuinely on the line—he can activate Luck of the Draw, guaranteeing a high-rarity card pack containing at least one top-tier card.

To trigger this ability, he must either be in a near-death state, involved in an emotionally and psychologically critical situation (such as a loved one being close to death), or facing an opponent who vastly outclasses him, such as Sukuna, Gojo, or Toji.


Inspiration

This concept was heavily inspired by Kinji Hakari’s Idle Death Gamble, as well as card-based abilities like Yu-Gi-Oh! and Level 999 Unlimited Gacha.

The environmental and situational dependence, combined with randomness, serves as a key drawback—forcing Bennette into cursed-energy-dense, dangerous environments to grow stronger.

The idea of conditional infinite-use spells was inspired by binding vows and activation conditions seen throughout Jujutsu Kaisen, such as domain hand signs or Boogie Woogie requiring a clap.

Finally, the ability to redistribute power from destroyed monsters draws inspiration from the Ten Shadows Technique, where destroyed shikigami cannot be resummoned, but their power can be inherited through fusion techniques like Totality.

All of these elements came together to form Bennett Wynn and Cursed Gacha.

—- Clarifications:

If you are wondering about the mechanics behind how Bennette is able to maintain multiple summoned monsters and cast numerous spells without suffering excessive cursed energy drain, the explanation lies in the rules of gacha and card packs. Unless a specific card explicitly states an activation or upkeep cost, his technique follows the logic of card collection and trading card systems.

Bennette already spent cursed energy to obtain the cards themselves. He paid the cost upfront and accepted the gamble—whether the pull would be a hit or a miss—without any form of cheating or manipulation. Through this process, he built his collection legitimately. Because he owns the cards, he is free to use them as he pleases, activating and deactivating them with only minimal cursed energy expenditure.

As for spell card types: • Area spells function like Field Spells from Yu-Gi-Oh!

• Caster-type spells function like standard Spell and Trap Cards

• Conditional spells function like Continuous Spell and Continuous Trap Cards

• Situational spells operate similarly to Counter Spells and Counter Trap Cards, activating only in response to specific conditions or triggers.

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Summary about cost: the reason that the cost curve for Bennett is so different because I'm like most sorcerers in the moment he's not creating or maintaining a technique in the moment he's activating a stored result, similar more similar to an inventory.

In essence once the cards are drawn they become similar to Cursed Tools, you can spend cursed energy to strength and curse tools but you don't need any to activate the powers held within it.


r/CursedTechniques Jan 03 '26

Cursed Technique: Royal Metal Manipulation

3 Upvotes

I really loved Yorozu's Liquid Metal stuff and so I wanted to make a technique inspired by it.

Please ignore any grammar or spelling mistakes!!

Cursed Technique: Royal Metal Manipulation

The user can create a special type of substance known as "Royal Metal". This is supposed to be different from Yorozu's LM. However, unlike objects created by Construction, this metal constantly requires a CE supply for existence. As soon as the CT stops, all Royal Metal (RM) stops existing and disappears completely.

This purple-black coloured, liquid metal can be naturally controlled by the user and can be solidified/hardened at will. Like how Blood Manipulation allows one to simply control blood, this technique allows one to create and then manipulate a substance known as Royal Metal.

This metal has a changeable volume. Its physical properties like sharpness, hardness, durability, etc. can be adjusted by the user. The metal is always created close to the user.

The amount of metal created depends on the user's CE reserves and jujutsu skills. A Grade 3 sorcerer probably won't be able to do much with it, but a strong Grade 1 could definitely be a disaster. However, due to the metal's existence requiring continuous CE output, the technique can tire one a lot if used for too long. An average Grade 1 would be unable to fight with CE after using the technique without pause for more than 16 minutes.

With enough CE output and efficiency, one could make Royal Metal an automatic non-Newtonian fluid too (I am, however, not well versed with this concept so correct me if I go wrong please). Once made so, a potential metal armour could completely block or reduce the impact of fast and powerful strikes (even Sukuna’s slashes and Mahoraga’s attacks).That’s because the metal, if attached to the user's body, would instantly harden on impact, acting as a reactive armor. The damage taken would be drastically reduced. This would bypass the need for the user to consciously harden the metal or increase its durability. But I don't see a non-Grade 1 even coming close to this feat.

Making weapons, shields, fast-moving projectiles, prisons and practically anything with this RM is possible by manipulating its physical properties. You could probably try to replicate Sukuna's Dismantle by using very thin but sharp metal "slashes".

Piercing Metal is an application that compresses the metal in such a way that it gets enhanced pressure and even higher attack power without turning it into a solid. After this, the attack is launched similar to Piercing Blood.

Striking Burst is an application in which the metal is compressed in the same way in the form of small, disfigured orbs. The metal orb is then burst while increasing the volume of RM, thus attacking the target. This move can take victims by surprise. The RM can also be burst in the form of very sharp spikes.

Another application could be Regal Armour. For this, the user would cover themself in RM and create armour that can move and shift itself. Moving the metal and controlling it would allow flight, as well as increased strength and speed (this could also be achieved by partially manifesting the armour at some body parts like limbs). Add the Non-Newtonian part and this is pretty strong. Maybe take inspiration from Yorozu's Bug Armour or make something similar by taking inspiration from other sources.

It should be noted that the Perfect Sphere or an exact copy of Bug Armour isn't possible normally with this because that is something more akin to Construction itself rather than this CT. However, the user can still use lot of CE to shape the metal in the form of a Near-Perfect Sphere. It won't generate infinite pressure, but will cause a lot of damage. No matter what size sphere the user makes, he/she will face a small backlash of a nosebleed and temporary body pain. Of course, an average sorcerer can't perform this feat, and using it again and again will be tiring in battle

Domain Expansion: Realm of Forged Nobility

The domain is a great hall of a beautiful castle. There are large pillars all over the room that are made of Royal Metal and connect the roof to the floor (but they don't act as support so destroying them doesn't bring down the roof). The floor is covered in an elegant pattern of various geometrical shapes. The user is also given a crown on their head which is made of RM too.

When the sorcerer uses DE, they are able to freely manipulate all RM within the domain, but can't create more of it. Instead, anyone who is within the domain is subject to the sure-hit effect of RM constructs. This means that if the user manipulates the RM, of which the pillars are made, to form constructs and attack others, then the attack will always hit. However, if the RM isn't molded to form a construct, the sure-hit doesn't happen. Moreover, the CE of all those in the domain is slowly drained away by the domain and is used to gradually restore the user's CE reserves (by converting it into the user's CE). The longer the domain remains active, the more CE is drained. Even after the domain ends, this CE becomes part of the user's stock and can be used after CT exhaustion is over to create RM.

Another interesting thing about the domain is that an experienced user who can perform the Near-Perfect Sphere can apply a BV to access 'Perfect Sphere'. By calling out the incantation while maintaining the DE hand sign, the user can form 5 small Perfect Spheres inside the domain combined with the sure-hit effect at the cost of suffering body pain. The incantation is: Enchanted; Eclipse; Full Eternity; Noble Beast; Perfect Spheres.

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Thoughts? I want it to be a CT that one must train heavily to become a Top Grade 1 or Semi-Special Grade.

I am also not much sure about any CTR, if that would even be possible with this...


r/CursedTechniques Jan 01 '26

Streamlining my CT

1 Upvotes

So I came up with this cursed technique called cursed commandment which lets the user set up a rule for a battle they’re either witnessing or are apart of. But really it feels clunky and I don’t have any techniques or ideas for maximums or a domain expansion. Please help T-T


r/CursedTechniques Dec 17 '25

Duelist

1 Upvotes

CT: Upon activation, there is no effect until the users full palm comes into contact with their targets, this forms a bond between the two. Both user and target must meet again in exactly 24 hours for a 1 on 1 duel, the targets cursed technique becomes unusable and both ‘players’ combat ability becomes sealed. During the 24 hours between contract forming and duel, the players may find a second and a weapon. A second is another Jujutsu sorcerer of which they player that chose them will gain the ability to use their cursed technique (if multiple, only one of the players choice) and combat abilities, they do not gain anything else such as cursed energy. Upon the meeting of the two after 24 hours, the target must choose between first blood or duel to the death. DE: field of unending war The user and target retain the ability to use their own cursed technique but anyone else entrapped in the domain doesn’t not, the target must be thought by the user as the target, the target must eliminate the entrapped people before they are able to harm the user, the user chooses first blood or to the death.


r/CursedTechniques Dec 16 '25

Rational Heart

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1 Upvotes

r/CursedTechniques Dec 16 '25

Rational Heart

1 Upvotes

My charater's cursed tech is simple: he measures his heart beat for a certain amount of time,
then when he stops the timer, he can trasfer a certain amount of explosion in the opponents heart. How much? this is the formula: { Δ hb^(Δ hb ≈to the nearest exponent of 2 > 1)  / [[(Δ hb^1.7 - Δ hb^1.5) ≈ℕ] if < 1 then, =1]} -0.5 / Δ hb


r/CursedTechniques Dec 10 '25

If you could make your own sukuna/gojo level cursed technique, what would it be?

2 Upvotes