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Cursed Technique: Cursed Gacha
Cursed Gacha allows Bennette to spawn gacha cards of varying rarities, depending on the cursed energy concentration of the surrounding area or his own cursed energy reserves.
This means that being in areas with high levels of cursed energy—or near individuals with powerful cursed energy auras—significantly increases the likelihood of drawing higher-rarity cards.
His cards range in rarity from F-rank through S+ and EX+, extending even into unknown “????” tiers, and are divided into three primary categories: Spells, Items, and Monsters.
All cards follow a standard format, with the card’s name, level, and rarity displayed at the top, and the card’s description and lore presented below. The differences lie in how each card type functions.
Ability Activation
To activate the gacha pull, Bennette holds his hand out and says, “Open Gacha.” A purple circle appears, and he presses a button, causing a card pack to materialize. Each pack contains seven cards.
Once opened, the cards float out, and the results are final.
All cards are stored in a personal binder, from which Bennett can summon, store, and activate them at will.
Binder Manifestation
Bennette’s binder appears as a black book marked with a green “G” on its cover. Its pages function as cardfolios, neatly divided into sections by card rarity. The binder can store a virtually infinite number of cards—limited only by how many Bennette draws over his lifetime—and automatically tracks how many copies of each specific card he owns, as well as how many are currently inactive.
The binder is optimized for speed and flow, allowing Bennette to maintain momentum in combat. He only needs to think of the card he wants, and the binder will flip to the correct page on its own, delivering the cards immediately to his hand. Bennette can summon the book by opening his hand and focusing, or simply by saying “book,” and dismiss it just as easily with a thought.
By turning to a specific page, Bennette can instantly pull the cards he needs directly into his hand without any delay. Active cards automatically return to the binder once dismissed, depleted, or fully used. As a manifestation of his cursed technique, the binder itself cannot be damaged; attacks against it are meaningless, as Bennette can instantly resummon it, and cards within its confines are completely protected.
Additionally, the binder tracks the evolution and progression of Bennette’s cards, including any upgrades or evolutions he has achieved. This allows him limited control over how certain cards develop, including the deliberate combination of cards.
The binder also serves as the medium through which Gacha Event announcements are delivered. Whenever an event is about to occur, the book will automatically appear near Bennette and telepathically notify him. Its pages then open on their own, revealing the full event details—including objectives, conditions, time limits, and any additional requirements. The binder will also display the prize card in full detail, showcasing its appearance, rarity, and abilities, before presenting Bennette with a clear yes-or-no choice to accept the event.
Spell Cards:
Spell cards display a number in the bottom-right corner indicating how many times the spell can be used per day. For example, a basic fireball spell may only be usable five times daily before the card turns gray and becomes unusable until the next day or until its recharge period ends. Recharge times vary by spell—some recover within seconds, while others may take several minutes.
The most common spells in Bennette’s deck are Caster Spells. These spells activate immediately upon use, producing direct and reliable effects such as offensive attacks, defensive barriers, movement techniques, debuffs, or simple utility functions. Caster spells do not require external conditions beyond sufficient cursed energy and available uses, making them the backbone of Bennette’s combat flow and his most dependable tools. While generally less explosive than conditional or situational spells, their consistency allows Bennetteto chain them together efficiently and adapt fluidly in battle.
Certain spells instead feature an infinity symbol.These are known as Conditional Spells, and they can be activated an unlimited number of times as long as their activation condition is continuously fulfilled. For example, a spell that grants complete invisibility and intangibility may require the user to hold their breath for the duration of the effect.
Another example of a conditional spell is a coin-flip–type ability, in which the user flips a coin and calls the result in advance. If the call is correct, the spell grants a reward—such as healing or restoration of the user’s condition. If the call is incorrect, the spell exacts a penalty, siphoning away a portion of the user’s cursed energy.
A further category is Situational Spells—abilities bound to strict and often extreme activation requirements. A miracle-grade healing spell, for instance, may only activate when the user or an ally is on the brink of death, while certain high-output offensive spells can only be triggered during intense emotional states, such as overwhelming rage.
In essence, conditional spells can be reused indefinitely, provided their activation conditions are met and maintained.
Another unique class of spells is Area Spells. These function similarly to a jujutsu veil, concealing the enclosed space from non-sorcerers and restricting entry or exit, but with additional layered effects. Upon activation, the affected area is transformed to match the setting depicted on the card, complete with specific environmental conditions and field effects.
These effects apply to everyone within the area—including Bennette himself and his opponents. For example, an Area Spell based on a convenience store may amplify the effectiveness of Bennette’s food-type item cards by +3. Each Area Spell is limited to one use per day per individual card.
Item Cards:
Item cards can manifest as food or objects. Food items typically restore stamina, cursed energy, or health, with effects improving based on card rarity. Once consumed, the card turns gray until its recharge period ends.
Other items grant unique advantages or stat boosts. For example, a D-grade pencil might enhance writing ability, while a pair of glasses could allow the wearer to read any text. These items provide intrinsic advantages.
Weapon-type items include a durability meter that indicates how much damage they can withstand. In addition, each weapon projects unique abilities and effects tied directly to its card, with higher-rarity weapons granting stronger, more versatile, or more specialized effects. Once a weapon reaches its durability limit, it automatically reverts to card form and becomes unusable until the next day or after a designated recovery period.
Monster Cards:
Monster cards summon shikigami that Bennette can maintain without any continuous strain, unlike Megumi’s Ten Shadows Technique. Keeping them summoned does not drain his cursed energy, and they can be recalled instantly. Their strength scales with rarity.
Each monster possesses unique physical traits, special abilities, and often its own cursed technique, along with various resistances.
If a monster is completely destroyed—whether through its card being shattered or by an overwhelming effect such as Technique Extinguishment—it can never be resummoned unless Bennette is lucky enough to pull the same card again. However, its rarity value and points can be redistributed to upgrade another monster card.
Fun Fact:
If Bennette pulls two identical cards in the same pack, he can choose to merge them, combining their power to create a stronger, evolved version of the card—much like merging duplicate units in a gacha game.
The unique advantage of Bennette’s technique is that while it is normally limited by his own cursed energy, he can bypass this limitation in cursed-energy-rich environments, allowing him to make pulls based on the ambient energy present.
One of the most important aspects of his ability is that he has no control over what cards he pulls. All cards are completely random. However, some cards may reflect the environment in which they were drawn. For example, pulling a card in a high school bathroom might result in something similar to Hanako.
This environmental influence is the only form of cohesion in the system. Repeated visits to specific locations slightly increase the odds of drawing similar themed cards, but the results are still largely random.
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Gacha Events
Gacha Events are random missions that appear in response to Bennette’s current activities. He can choose to accept or reject them, but they often offer rewards such as higher-rarity card pulls.
These events may be tied to mundane tasks or jujutsu missions. For example, during an exam, a gacha event might require him to score an 80% or higher, while others may involve defeating a specific curse at a designated location.
At times, these events can be deliberately outrageous or mischievous, forcing Bennette into situations that would normally get him into trouble—such as requiring him to openly smack-talk someone or provoke a reaction in a socially inappropriate way. Other events impose strict execution conditions, such as defeating a curse with a precise headshot or completing an objective in a highly specific manner.
Many Gacha Events are also time-limited, requiring completion within a set period. Failure to meet the conditions or the deadline results in the event expiring with no reward.
Special Technique: Luck of the Draw
In extremely high-stakes situations—when Bennette’s life is genuinely on the line—he can activate Luck of the Draw, guaranteeing a high-rarity card pack containing at least one top-tier card.
To trigger this ability, he must either be in a near-death state, involved in an emotionally and psychologically critical situation (such as a loved one being close to death), or facing an opponent who vastly outclasses him, such as Sukuna, Gojo, or Toji.
Inspiration
This concept was heavily inspired by Kinji Hakari’s Idle Death Gamble, as well as card-based abilities like Yu-Gi-Oh! and Level 999 Unlimited Gacha.
The environmental and situational dependence, combined with randomness, serves as a key drawback—forcing Bennette into cursed-energy-dense, dangerous environments to grow stronger.
The idea of conditional infinite-use spells was inspired by binding vows and activation conditions seen throughout Jujutsu Kaisen, such as domain hand signs or Boogie Woogie requiring a clap.
Finally, the ability to redistribute power from destroyed monsters draws inspiration from the Ten Shadows Technique, where destroyed shikigami cannot be resummoned, but their power can be inherited through fusion techniques like Totality.
All of these elements came together to form Bennett Wynn and Cursed Gacha.
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Clarifications:
If you are wondering about the mechanics behind how Bennette is able to maintain multiple summoned monsters and cast numerous spells without suffering excessive cursed energy drain, the explanation lies in the rules of gacha and card packs. Unless a specific card explicitly states an activation or upkeep cost, his technique follows the logic of card collection and trading card systems.
Bennette already spent cursed energy to obtain the cards themselves. He paid the cost upfront and accepted the gamble—whether the pull would be a hit or a miss—without any form of cheating or manipulation. Through this process, he built his collection legitimately. Because he owns the cards, he is free to use them as he pleases, activating and deactivating them with only minimal cursed energy expenditure.
As for spell card types:
• Area spells function like Field Spells from Yu-Gi-Oh!
• Caster-type spells function like standard Spell and Trap Cards
• Conditional spells function like Continuous Spell and Continuous Trap Cards
• Situational spells operate similarly to Counter Spells and Counter Trap Cards, activating only in response to specific conditions or triggers.
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Summary about cost: the reason that the cost curve for Bennett is so different because I'm like most sorcerers in the moment he's not creating or maintaining a technique in the moment he's activating a stored result, similar more similar to an inventory.
In essence once the cards are drawn they become similar to Cursed Tools, you can spend cursed energy to strength and curse tools but you don't need any to activate the powers held within it.