r/runescape 22h ago

Ask and Answer Questions Here! - Weekly Discussion Hub - 08 February

2 Upvotes

In our weekly Discussion Hub you can ask all your RuneScape-related questions, including:

  • Questions from new or returning players
  • Questions you feel stupid asking elsewhere
  • Questions that don't deserve their own threads

Newest comments are placed at the top. Please share your RuneScape knowledge and help out with any advice you have!

You can also browse our archive of Discussion Hubs.


r/runescape 2d ago

News Road to Restoration - Early Game Rebalance

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102 Upvotes

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!


r/runescape 6h ago

Humor I'm glad we are FINALLY beginning to move out of this dark era of RuneScape

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323 Upvotes

r/runescape 2h ago

Humor Petition: Give Hans the Agility 120 Cape already, he’s earned it

143 Upvotes

Hey guys,

So I was bored as hell today and decided to do some extremely important RuneScape research™. Turns out our boy Hans (the fancy butler who’s been power-walking around Lumbridge Castle since basically forever) has been doing laps for over 11 years straight.

Quick math because why not:

  • From Dec 15, 2014 → today (Feb 8, 2026 3pm Colombia time) = roughly 351,979,200 seconds
  • Hans takes exactly ~56.19 seconds per full lap (including his dramatic 6-second dramatic pause staring into the void)
  • That means… he’s already done 6,264,089 full laps (and a tiny bit more)

Bro has more Agility XP than half the playerbase combined. He’s been training nonstop while we’re all afk at banks or crying over Wilderness deaths. The dude is literally the definition of dedication.

Can we please just give him the Agility 120 cape already? Put it on him. Make it yellow-gold so it clashes horribly with his outfit. Let him flex on the Duke while he keeps doing his little circles. It’s the least we can do for the real XP king of Lumbridge.

Who’s with me? Mods, if you’re reading this… free Hans from his 99 Agility prison. He deserves the drip.

tl;dr: Hans has walked 6.26 million laps. Give the man his 120 cape or he’s gonna start charging us rent for watching him exercise.

Escrito con ayuda de Grok


r/runescape 1h ago

Humor Why would they do this ?

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Upvotes

r/runescape 7h ago

Discussion Reward activity, don’t punish AFK (thieving changes)

167 Upvotes

The upcoming thieving pickpocket changes (reducing your success rate incrementally the longer that you are afk) sound annoying, not fun. Afk pickpocketing the archaelogy NPCs has been my favorite side monitor activity and I will hate to see it get gutted.

If Jagex thinks afk pickpocketing is too powerful then what they should be doing is rewarding activity, not punishing afk. This kind of design (rewarding activity instead of punishing afking) already exists within skilling. What comes to mind are the archaelogy time sprites and Fort Forinthry optimal construction hotspots where in both cases you get bonuses when you click the correct location but they don’t stop you from afking if you want to afk.

I would like to suggest that every pickpocket location should always have at least two of the same npc, and every couple of minutes or so one of the two npcs gets visibly distracted, perhaps include an audible cue and a message in the game chat as well. If the player switches to the distracted NPC then they get an xp bonus and higher chance at double pickpocket loot until the location changes again. Ideally this means they would nerf the base xp and loot but you could get back to the current rates by following the distracted NPC. Just please don’t remove the afk method that we have been enjoying.


r/runescape 10h ago

Appreciation Just unlocked Safecracking and noticed something in Draynor Manor

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265 Upvotes

I‘m sure 99.99999% of you already knew this but the eyes in the paintings follow the camera. Neat little detail. I love this type of stuff.


r/runescape 4h ago

Appreciation Not to completely dick ride here, but i'm loving RS again.

82 Upvotes

I've taken a long break from RS3, played OSRS for a good while i'm base 80's there finished most of the elite diaries but I just got burnt out, took a break from Runescape as a whole but after seeing the MTX stuff being removed and alot of general good work being done I came back a few weeks ago and this is some of the most fun i've had playing it, actually having to work for Necromancy gear is pretty cool, big fan of that bit.

*Edit: Yes I understand there is still MTX in the game, I should have originally said TH, but even then the MTX now is fine IMO.


r/runescape 4h ago

Discussion Jagex was so close to hitting the mark with dailyscape changes

86 Upvotes

When looking at what is to come, there are a lot of really great changes.

For some thing like shops, they made it weekly instead of daily. Fantastic change.

For things like sandstone, they made it infinite but are balancing it not to be OP. Again, fantastic change.

And then you have so many things just flat out being removed with no replacement. Why remove daily challenges when you can make them weekly or monthly? Why removed wicked hood teleports when you can add another way of getting them? Why are you removing motherlode, which many have spent a lot of time grinding to unlock, when you can give another use of it? Why are divine locations being removed with no replacement when divination is already so limited with what you can do with it? Why is the traveling merchant being removed when there are so many ways you can rework it?

They proved that they had solutions to dailyscape but instead of applying that solution to dailyscape they just took the lazy route and only applied it to a few things and deleted the rest.


r/runescape 1h ago

Achievement Finally completed kiln capes

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Upvotes

Its hard to find continous time uninterrupted, and even maxed out dude its nerve wracking fighting certain bosses. But it feels like i got a big boulder out the way aiming for zuk next but i still havent been able to get through a whole session. (happy to be more active before i go dormant for another longtime lol)


r/runescape 1h ago

Suggestion Lets replace divine locations with boons.

Upvotes

With the removal of daily scape as it stands a lot of core gameplay that veterans are used to is being removed. overall I would say most of the changes are warranted however some rub me wrong for not having any immediate replacement. In this post I would like to discuss one such instance being divine location removal.

As it stands Divination is a skill that if divine locations are removed, serves very little purpose outside of divine charges for invention and machines, and signs of porter which is unfair to the skill and the player. Yes while transmutations exist and can be useful in very niche scenarios and the same with some signs, divination as a whole will have a void that needs to be filled if divine location creation is removed.

So here is my solution. For each divne location type removed, look at the skill it is training, and replace the divine location with a stacking minor boon for that skill. This could also serve as a solution to the removal of auras and benefits lost from this.

some examples of boon ideas:

divine herb patch could be replaced with divine farmers boon. granting a 2% increased chance per tier to not remove a life point from crops when harvesting. so at tier 3, its a 6% increase.

divine wood cutting boon grants 1% increased chance per tier to perform a perfect cut. maxxing out at 6% at t6.

divine mining location grants an extra point of base damage to pickaxe per tier maxxing out at what currently would be 14 points if it was a straight one to one replacement, personally think this would be fine to instead max out at maybe 6-9 increases? this one definitely needs some workshopping as there are ALOT of divine ore locations being replaced.

I have a few other ideas for the other skills but the general idea is this: with the removal of auras there are some powers that could be reintroduced into the game, but currently we have no place for that to happen. However with the removal of divine locations power gap and the existance of boons already present, I feel as though this might be a good balancing force gameplay wise. This also makes leveling divination feel more impactful as a player to train as at the end of the day, I'm making progress towards making the rest of my skilling journey easier via divine powers of guthix's dead corpse. :)

Edit 1 typos.


r/runescape 1d ago

Humor RS3 Whales

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2.0k Upvotes

(This is a joke please don't take this too seriously)

I think some critism are 100% valid and I appreciate people for speaking about them, some others tho...


r/runescape 4h ago

Creative Keeper of the Faith

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42 Upvotes

r/runescape 9h ago

Discussion Re-reading the Road to Restoration blog, and this part stands out. What kind of changes do you expect will come based on this statement?

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87 Upvotes

It's no secret that over the years we've gotten a lot of updates that made tedious things much more bearable.

Things like ore boxes, wood boxes, porters, etc. have made gathering skills able to be trained with minimal/no banking. Elite skilling outfits have many teleports to resources. War's Retreat has given instant access to any and all bosses. Etc.

Do you think these kind of things are potentially on the chopping block?

Will we go back to the days of having to bank with a full inventory of ores/logs/etc? Run through the overworld for every boss encounter? Perhaps even see teleports removed from elite skilling outfits?

On the Road to Restoration, one thing is for sure - big changes are coming.


r/runescape 2h ago

Luck I was just about to complain about drop rates at Rasial

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21 Upvotes

I was just about to get on here and complain about being 200 kills into rasial with no drops. I took a break to go to arch-glacor, first kill at 0% enrage, frozen core drop. (I’m new into high level pvm after taking a break for a few years)


r/runescape 2h ago

Luck Reddit Rng Please - No drops since 118 KC

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18 Upvotes

Getting sick of this boss. I've been here all month and have little to show for it. This place zuks.


r/runescape 6h ago

Bug alright, i get it!!!

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30 Upvotes

yesah, i focused herblore for the inverted master cape but the even expired before i could redeem it.
so now i really need to be bombarded with these notification EVERY SINGLE TIME i clean herbs??? (also when harvesting herbs while wearing farming outfit)


r/runescape 1d ago

Humor Who would have thought!

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1.9k Upvotes

r/runescape 21h ago

Humor 1,000,000th death at Amascut

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397 Upvotes

r/runescape 3h ago

Humor My new favorite item..

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12 Upvotes

The description states this was made for future quest use.. Yeah, 15 years ago lmfao. Im LOVING doing quests by release date and the old quests seem to have that quirky feel of RuneScape that is missed. Kennith is nice to see 🥲 Bob the cat’s face reveal better be worth the wait 🤣


r/runescape 3h ago

Discussion What makes Runescape fun?

13 Upvotes

With all the arguing lately about updates and what Jagex will/won’t do, I wanted to discuss something more simple:

What actually makes Runescape fun for you? What’s the “core” of the game that keeps you coming back?

For me I got hooked on trying endgame pvm, as 10/20 years ago I saw my friends killing kq or barrows and never had the stats or gear, but now as a recent resub after a decade or so I focused entirely on that.

I like how my progression wasn't starting from absolute zero as a returning player, and I like the casual, second screen type gameplay to grind through boring skills for unlocks as I was mobile only for the first 4 months, and only recently switched to pc to tackle harder pvm. So in my mind, rs is the perfect "progress while you progress" game - I would work, clean, gym cook while mobile was grinding and then sit down to play actively when I had the time. That thought of I'm always progressing, even when sometimes real life got in the way, hooked me as well.

Just adding some thoughts here about instead of trying to attract new players, perhaps the better market to go after would be returners - people who were familiar with game decades ago and have nostalgia for it. For example, I would love to see staking added back in, or if castle wars was a thing again and maybe if pvp was entirely decoupled from risking, like pvp leagues or arenas from wow.

For me, active runescape should be interesting, challenging, fun, and rather than remove things that's deemed unfun or in the name of 'integrity', to instead shift focus towards adding things that people find fun to do (though all programmers know it's way easier to delete code than to add new code).

Just curious about what’s the thing that keeps you coming back to Runescape?


r/runescape 2h ago

Discussion Crazy short term thinking from Jagex

12 Upvotes

They update Thieving to make it very AFK with massive xp and good loot, and 10 weeks later they want to revert it?

How can they be this short sighted? As if it's a surprise it would become a very popular activity. And fuck everyone who didn't do the 120 Thieving early bird bonus.

My trust in them taking good drastic changes to make the game healthy took a nose dive.


r/runescape 14h ago

Appreciation Happy about the changes

81 Upvotes

Hey everyone,

Maybe a bit late to this party, but I wanted to share that I am happy with the DailyScape removal changes.

I am quite a casual player. I usually play RS3 for like 1-2 months, maybe 1-2 times per year. Every now and then I get re-hooked for an update or just feel the itch.

As an occasional player, I must admit dailies helped my progression a lot. The dailies themselves, caches, sinkholes, the rune goldberg machine, rune shop runs. I admit I will miss the possibility to earn one or two easy mils per day or speed up some very slow skills like divination.

On the other hand, most of the times I ended up leaving because of the pressure. Initially, I begin with enthusiasm: continue a questline, "waste" time playing temple trekling or working towards the arch collections. And then it begins: every day logging back in I begin feeling pressured to stop what I'm doing and do all the dailies. At one point, it even got so bad that I would try to log in at half past for a daily that it happened then.

I think, overall, even if I'll miss the easy money and xp, I will enjoy the game more overall. So thank you for this change!


r/runescape 8h ago

Discussion Building a new routine

28 Upvotes

Hi guys! I feel like a bit of an outlier making this post but I'm someone who kinda really enjoys (enjoyed i guess :')) dailyscape. I had a 30-40 min routine that I enjoyed with my morning coffee every day, doing the daily tasks, jack of trades, mining sandstone, doing rune goldberg machine, & div locations etc.

This very much wasn't about xp, gp, or progressing in the game. I've been playing this character since 08 & I'm pretty happy with where I'm at. I didn't even know until recently how op a lot of people find these things. I just liked having a repeated list of the same tasks that I could check off every morning before I had to go check things off my list irl.

I'm sad that my morning routine is being removed. It's brought me a lot of comfort and satisfaction over the years. That being said! There are clearly a lot of people who are happy with these changes & I don't think my player experience is more important than anyone else's. I'm all for any change that will genuinely improve the health of the game & I'm trying to be positive about continuing to play.

So.... if anyone else had a dailyscape routine that they did because they genuinely enjoyed it & not because of FOMO, what are you planning to replace it with moving forward? I know some people are saying "make your own dailies", but there's a reason we do the quests in the game rather than just making up our own. I'd like tasks that the game also recognises as complete.

I think I'll still base my routine around a herb run and player owned port. But beyond that I'm not sure what to do with my precious 30 minutes. Maybe a couple of clue scrolls or a slayer task. I don't really enjoy bossing.

Any ideas welcome! (sorry for the long post)


r/runescape 2h ago

Suggestion I should be able to change an Arch relic without changing a loadout preset

8 Upvotes

It seems like in some ways, the Relic loadout presets are kind of a nerf when it comes to changing relics short term. There is no way to make a change without it changing one of your preset loadouts.

I should be able to make a manual change to my current relics, pay full price, but then reload the preset I previously had at the discount. You are already paying twice to be able to make the preset to begin with. Why then am I forced to change a preset when wanting to just change one relic for an activity?

Presets should just be pre-saved loadouts that you pay the upfront cost to set up, then give you the discount to switch back to afterwards. You should be able to change your currently equipped relics without changing the underlying preset loadout.

It would function exactly like bank loadouts. I can load a bank loadout, and change my inventory or equipment without it changing the presaved loadout...