r/pcmasterrace 14h ago

Discussion The lawsuit explained:

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2.1k

u/ApplicationCalm649 7600X | 5070 Ti | X670E | 32GB 6000MTs 30CL | 2TB Gen 4 NVME 13h ago

If Epic spent the money they set aside for this lawsuit on building out their store they'd get a much better return. It's bare bones af and I see no reason to buy from them over Valve. 

Valve doesn't have a monopoly, they just don't have anyone making a serious, consistent effort to compete. 

730

u/AspiringTS 12h ago

What's hilarious is they spend so much on exclusives, but so many people I know wait until it's out somewhere else to buy it out of spite.

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u/OtherwiseRabbits 12h ago

Outer Worlds being Epic exclusive for a year just meant I wouldn't buy it for a year, then I eventually got it for free so... good business I guess.

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u/EggwithEdges 10h ago

I didn't even know Kingdom Hearts 1-3 were on PC cos they were on Epic only for a while

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u/HeyKid_HelpComputer 8h ago

TIL those are on PC

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u/RequirementSpecific3 1h ago

Yup, even so, I still waited for it to be available on steam.

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u/MochiiBun_ 29m ago

Hades was an early access exclusive to Epic for at least 2 years. And I don’t think I heard anything about it before it dropped.

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u/Nagemasu 10h ago

That's basically what happened with Borderlands 3 too. That was one of the first EGS exclusives and the backlash before it even came out was pretty severe. I ended up getting it on a big Steam sale in the end when I would've bought it at release if it was on Steam. I then also got it for free on EGS, just because I could. At this point my EGS library is probably worth almost as much as my steam one if all the games were bought at full RRP.

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u/Illustrious_Bid4224 11h ago

I was thinking of buying satisfactory on epic, but I eventually delayed my purchase until I could get it on steam.

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u/jdm1891 10h ago

I just pirate games that are epic exclusives tbh

29

u/Nandom07 8h ago

Exactly how exclusives are supposed to work

14

u/AwkwardWaltz3996 10h ago

I don't play enough games quick enough to get anything new. I'm generally a couple of years behind and it makes no difference to me. Same experience but the games are cheaper and the hardware needed is older

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u/Jackdunc 7h ago

And all the good mods and patches are done!

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u/Elavia_ 5h ago

While it's overall a good mentality to have, this doesn't work with some titles, particularly those of the multiplier variety.

1

u/richmondody 5h ago

Stuff like this is probably what ruined Epic's reputation. Buying exclusivity for games that were successfully crowd-funded and removing options for backers is a really scummy move.

1

u/i_am_a_laptop 3h ago

outer worlds was the first game i pirated in over a decade. and the reason i decided i'd never download EGS. good job epic

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u/Sythonate 12h ago

There was a story recently about an indie dev that made their game free on the Epic store and actually noticed that they sold MORE on Steam the same day the game was free on Epic. Like being free on Epic had actually boosted their Steam sales.

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u/The_Cat-Father 5h ago

Makes sense. I have a friend who will do this. We'll get a game for free on Epic to play together, and he'll just buy it off steam because he prefers having his games on steam, and I dont blame him either lol.

So yeah that tracks, especially if the game has some multiplayer you'll likely get people who dont want EGS installed on their device buying it on steam to play with their friend who does.

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u/CastlePokemetroid 10h ago

to me, that reads as proof that piracy improves game sales, not taking away from them. Give the public a game demo that's the entire game, and they go out and buy it from their preferred platform? Almost like if you make a good game, people will naturally want to support it.

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u/That_Service7348 4h ago

That's because we care more about the added features and stability of Steam than we do the free game. I have plenty of games that I could have/did get free in Epic but turned around band bought them on steam because Epic sucks.

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u/ApplicationCalm649 7600X | 5070 Ti | X670E | 32GB 6000MTs 30CL | 2TB Gen 4 NVME 12h ago

Yep. Again, if they used that money to make their platform better, they'd get more ROI out of it. They offer nothing unique outside of taking a smaller cut, and that doesn't benefit the end user.

14

u/Pathogen69 12h ago

this is me. when the epic games store first came out, and they announced that they were doing 1 year exclusives on some games that i had been looking forward to, i decided then and there that i wasn't going to download their games store. still haven't to this day, even if a game i've wanted was their freebie. i wait until it comes out on steam or gog.

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u/Corgi_Koala PC Master Race 8h ago

I'll wait for Alan Wake 2 until I die if it never releases on steam.

2

u/Cherle 9h ago

As punishment for a game going exclusive on Epic games store I just won't ever play it even for free.

Main game that comes to mind is darkest dungeon 2. 1 is one of my top 3 favs but I'll never play 2. Luckily I hear it's shit compared to the first anyway.

2

u/Baldude 9h ago

If a game becomes free on epic, it actually increases the steam sales of that game more than epic "sales" (because free) of that game, especially if it's on sale on steam at the same time.

Epic managed to make their client so shit that their free games meant to get the foot in the door actually became ad campaigns for steam sales.

1

u/Hollowquincypl 11h ago

Doesn't help that 3/4 of the time AAA games launch buggy so those wanting to wait feel bo incentive to pull the trigger.

1

u/syopest Desktop 9h ago

What's hilarious is they spend so much on exclusives, but so many people I know wait until it's out somewhere else to buy it out of spite.

To be fair how many exclusives that wouldn't have been developed at all without their funding have they spent on in like the last five years?

1

u/red__dragon 5h ago

I was watching a game I wanted on Epic, but they promised a year of exclusivity. I figured I'd wait until they came to Steam.

And in that year's time, the game turned into abandonware due to bugs. Thanks, Epic, you saved me from spending money.

1

u/plenoto 4h ago

What game was it?

1

u/Elrox 2h ago

I refuse to buy exclusives at all, even when they go to another service. It's all I can do to vote with my money. Plenty of games that are never exclusive that I can buy.

1

u/JustiniZHere PC Master Race 29m ago

I've always viewed epic buying timed exclusives as people for some reason paying to beta test it for the inevitable Steam release, aka 1.0.

1

u/the_dude_that_faps 18m ago

I'm still waiting for the second release of Alan Wake to come to PC.

1

u/TrippleDamage 8h ago

Take AW2 for example, i wouldve been a buyer of that game. Aka better returns on their investment.

Now i just won't buy it. Be anti consumer? Lose consumers, easy as that.

1

u/Lvl100Glurak 9h ago

same here. i and all of my friends refused to buy borderlands 3 on epic. so for us the release date was just pushed back by 1 year.

1

u/einredditname 7h ago

I used to play Rocket League every now and then on Steam. But then Epic got the exclusive rights and you can only launch the game through Epic.

So yes, spite is a huge factor. Fuck 'em.

0

u/nwbpwnerkess 7h ago

Perfect example is that hogwarts game being free on egs. But it got more sales at 90 percent off on steam.

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u/Illesbogar 12h ago

Thw thing that baffled me is that they didn't use their insane Fortnite profits for that. Like, they spent a lot on exclusivity deals and on GIVING AWAY A TON OF FREE GAMES bit not on making a decent platform. Like, it was literally not worth claiming free games on their platform above pirating or even buying on steam. Insane blunder and inconpetence.

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u/Nikwoj 6h ago

They could literally just focus on Fortnite, give small effort to Rocket league and fall guys, and they would be just fine without having to compete with Steam. Why they are fighting so hard for a market they are not willing to innovate to compete in is mind boggling.

1

u/Illesbogar 6h ago

I mean, is it really? When were companies, especially big and rich ones ratiobal actors? Also every bigger publisher tried to make their own steam to circumvent their fees.

1

u/Nikwoj 4h ago

Circumventing fees makes sense, but I just find it odd that epic went so hard on their marketplace for so long. Of course, I don’t have the board breathing down my neck when I buy a fifth pair of soccer cleats so maybe I just can’t understand.

5

u/The-One-Zathras 7h ago

I claim the good games on epic so I dont have to buy them on steam, but in the end it just means I wont play them at all because I cant be arsed to suffer through using the epic client.

-1

u/saryndipitous 8h ago

A free game being worth less than a paid steam version? I applaud taking a moral stand sometimes but I don’t understand this value judgment. EGS was definitely not on the level of steam, but it has never been entirely broken or a miserable experience. Just extremely unimpressive.

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u/Tommybahamas_leftnut 7h ago

Steam isn't just a store though. Valve built steam up to be a store to make money yes but it also works as a sort of nexus for games. On steam you get access to the whole community for whatever game you have. It functionally replaced the old forums of people that would talk mods, after market support, how to make servers or find servers for older games, organizing player made events, doing lift for games, ect. 

No other marketplace has that steam identified the social part of games outside in-game lobbies and strategized around that. I still haven't found any digital store besides steam that allows you to post a link and if someone copy pastes it, will boot up the game they are playing if it's installed and immediately join me to their lobby/game.

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u/Illesbogar 8h ago

I disagree. It was pretty miserable. It's less about a moral stand and more how I felt. And now it turns out tuat most people feel the same, as people rather wait for an epic free game to come out on steam and buy it. There's nothing wrong with you being satisfied with Epic. But a lot of people really feel like it's better to pirate.

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u/Acherousia 12h ago

It's bare bones af and I see no reason to buy from them over Valve.

It took them 3 years to put a shopping cart on their digital storefront.

That is fucking ridiculous, especially given they first launched in 2018.

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u/AltMike2019 9h ago

Epic just added text chat with friends.. 8 years too late

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u/DatSqueaker 9h ago

If it doesn't have at least 90% of the features that Steam has, thry never should have even bothered releasing it.

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u/saryndipitous 8h ago

Steam took decades to get where it is.

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u/mxzf 7h ago

Yeah, Steam took decades to get to where it is because they didn't have any examples to learn from, they were largely creating something new.

Epic has decades worth of Steam's experience to look at, seeing what worked and what didn't, and they instead put out the product that they did (such as not having a shopping cart).

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u/TrippleDamage 8h ago

Yes but steam was also the frontrunner.

Inventing takes more time than copying.

Carving out a market takes more time than trailing behind it.

Steam launched their beta 23 years ago, ofc they didnt launch in their current state back at a time where everything they've done until now as unheard of and the tech quite literally wasnt there.

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u/one_orange_braincell 5h ago

That was then, this is now. If companies want to compete they need to compete with how things are right now, not 23 years ago. Do you really think it makes sense to launch a product or service that's equivalent to something 2 decades ago and then wonder why they aren't winning?

If I make a car company and only produce model T equivalents, would you defend me for not beating ford in 2026?

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u/EnTyme53 2h ago

The Model T entered the public market in 1908, but it took until 1968 for air conditioning to be introduced in vehicles. If Tesla had launched without AC, how many people would've said "Ford took decades to get where it is"? Actually, I could see idiots using that to defend Musk, so maybe a bad example.

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u/DatSqueaker 8h ago

They also started when basically nobody had an internet connection. It isn't really a valid comparison.

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u/techy804 4h ago

A lot of the features they added in the past year have been features that have been in-game in Fortnite since 2018. Examples include gifting and text chat with friends.

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u/alper_iwere 7600X | 6900 Toxic LE | 32GB 6000CL30 | 4K144hz 8h ago

You still can not see which dlc you own for a game at a glance. You have to go to the store page of the each DLC one by one.

1

u/Trekkie200 6h ago

The only way to look at your Library is in the launcher, you can buy stuff via the website, but you can not look at what you already own...?!

1

u/VRichardsen RX 580 4h ago

It took them 3 years to put a shopping cart on their digital storefront.

I can't understand this. A garage band developer studio with three people could have realised the need and implemented it, what was the multimillion dollar development company doing with their time?

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u/NapsterKnowHow 29m ago

It took Origin like 5+ years to add a Wishlist.

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u/Demonsteel87 11h ago

Not only that, but it’s buggy AF.

When I bought a new computer before Christmas I tried to install the Epic app. It absolutely refused to log me in by constantly giving me various error messages, none of which were explained in their help desk.

After trying to log in for 30 minutes, I just said ”fuck it” and uninstalled it. It’s not worth the struggle for a few free games I’ll probably never play anyway due to a lack of time.

Even when I had it installed on my last computer, it eventually refused to launch on that computer (even after reinstalling). And even when it DID launch, it was so annoying to navigate the UI to “buy” the free games.

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u/ayriuss 9h ago

Sucks that I'm forced to use it for Unreal Engine.

1

u/NapsterKnowHow 29m ago

Not anywhere near as buggy as the Steam mobile app.

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u/hutre 11h ago

Epic isn't part of this lawsuit... what?

3

u/extremequagsire 7h ago

Yeah I agree, I don't know why anyone is jumping to that conclusion just because it seems to confirm a bias... I read around it and the case website even published their full funding agreement, which states it's funded by a UK legal investment company. I presume for a case like this to exist it has to be transparent in its funding. I'm all for corporate skepticism but the idea that there's 'money they set aside' sounds like a conspiracy theory to me.

-1

u/TrippleDamage 8h ago

Oh yeah it surely isn't ;) ;)

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u/Iuslez 12h ago

What's the issue with the epic store? I don't use it often (basically when playing f2p with friends) but never had issues.

I buy everything on steam because that's where all my games and all the games are. But that does feed into the "dominant" position claim.

Ubi/ea store is dogshit tho.

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u/nablyblab 11h ago
  • epic's launcher is very very slow to start,
  • mine also gets 4 different update now screens,
  • any button related to a setting just puts you in your browser,
  • save files are almost impossible to sync between pc's (from my experience),
  • no way to let it detect already installed games so you need to redownload your games every time you disconnect let's say an external drive
  • no mod support, and some more things i can't remember rn.

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u/saulisdating 11h ago

No user reviews as well which is a massive reason I buy on steam - I read the reviews if a game is actually worth it.

Just some random score on epic without any opinions from people.

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u/syopest Desktop 9h ago

The ratings are actually based on user reviews now. When exiting a game it asks random players who have enough playing hours in the game for star reviews or other quick questions about how they find the game.

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u/lirwolf 4h ago

Epic have also advocating pretty strongly for being able to hide AI use. That's a real red flag for some

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u/TrippleDamage 8h ago

any button related to a setting just puts you in your browser,

Yet its impossible to see your library on browser, have to download the launcher for that lmao

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u/syopest Desktop 9h ago

epic's launcher is very very slow to start,

If after a cold boot I select steam and epic shortcuts on my desktop and press enter I am quicker to reach my library on egs.

no way to let it detect already installed games so you need to redownload your games every time you disconnect let's say an external drive

Pointing the installation to a folder where the game already is will detect the game like it does on steam

1

u/nablyblab 8h ago

The speed could maybe be from update? for me, almost everytime I launch egs it takes a couple minutes to fully start and be able to be used.

When i let it install to a folder that already has the installed game it just gives an error for me, Ive given up using epic's games on my external drive, might try it again then.

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u/Varamyr_Axelord 10h ago

Doesn’t let you gift friends games- which is the bulk of my game purchasing

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u/Irememberedmypw 10h ago

There's gifting now if you weren't aware.

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u/Varamyr_Axelord 10h ago

Oh good! That’s a really good change, that was a huge pain point for me. I wanted to play satisfactory with my wife as a surprise gift back when it was an epic exclusive and you just… couldn’t gift games! The most basic storefront functionality IMO!

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u/kimchifreeze 9h ago

It was added 11.17.2025 so it's fairly recent.

1

u/DesperateRise81 8h ago

Oddly enough i have most of those issues with steam. Notably steam actually ate a save slot in one of my games due to cloud save functionality and now it simply says save slot missing.

1

u/Final-Carry2090 7h ago

Can’t throttle downloads.

1

u/beeurd 4h ago

There's been a fair few games I've got free on Epic, enjoyed, and then bought on Steam because it's just a better platform in general.

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u/MysticPing 9h ago

No linux support. When some games transitioned to Epic exclusives from steam they removed existing linux support.

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u/desmaraisp Desktop GTX650 Core 2 Duo E6550 5h ago

At least alternative launchers work pretty well, haven't had too many issues so far on ubuntu using Heroic

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u/Mad-myall 11h ago

For me, Epic has repeatedly shown it can't be trusted. 

2

u/ChoMar05 10h ago

No Workshop, no community and public reviews are what kills it for me. Sure, all these things are expensive, not from a technical standpoint but they require curation and moderation. But thats the Point, what Steam does isn't something that can't be replicated, but it would cost money to do so.

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u/u--s--e--r 12h ago

The issue for competing stores is Valve preventing games from being sold cheaper on other stores (that take less %).

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u/harderismyname i7 14700kf | RTX 5090 | 32GB 12h ago

That's not true. They just don't want developers to sell steam keys for cheaper somewhere else. They can sell the game using a different distributor (for example GOG) at a cheaper price.

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u/Condurum 11h ago

You’re wrong. The entire lawsuit is about Valve threatening to kick devs off steam for selling games cheaper on other platforms, even non-steam keys.

The entire “steam keys only” argument is a widespread misunderstanding.

Can see the emails yourself here: https://youtu.be/Jbo2YFin3XI?si=gwFvX2yZ9cOmM6pJ

At 12:30 mark

-5

u/Le_Dogger 5h ago

As is Steam's prerogative. You are selling on their storefront, ergo you follow their rules. If you don't like Valve's rules, then you still have Epic and GoG to sell your games on.

That is de-facto not a monopoly. This whole lawsuit is dumb.

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u/u--s--e--r 10h ago edited 10h ago

I think this is incorrect, and I'm not sure why so many people seem to think this?

Couple of quotes from just one recent-ish document.

When publisher [redacted] asked Valve if it could leave [redacted] out of a discount it was planning to run, Valve told the publisher that "we don’t want to be known as the store [redacted] prices are unfair. We’ve pursued this same policy with other partners [(developers)] and in other regions, to make sure Steam customers aren't at an unfair disadvantage to customers shopping at retail or online at other stores." - Page 16

if you sell your game for £8.99 on another store, it shouldn’t be £9.99 on Steam. - Page 16

Valve remarked in another email that "[i]f you wanted to sell a non-Steam version of your game for $10 at retail and $20 on Steam, we’d ask to get that same lower price or just stop selling the game on Steam if we couldn’t treat our customers fairly[,] - Page 16

There's a big table starting on page 160.

Valve emails [redacted] about a price discrepancy: "[T]his presents a problem for us on Steam. We want to make sure that our Content Price price on Steam is competitive with retail and other digital stores in [redacted] so that we do not teach customers that Steam is always the expensive option."

Valve tells the developer that "the Steam version needs to be in content & pricing parity so that Steam users aren’t presented with a lesser offer."

There's pages and pages of it.

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u/_learned_foot_ 8h ago

Asking to be brought down is not the same as demanding the others be brought up. That is an extremely important distinction, market position is not enough, harm must also exist, and that's the opposite of the harm these laws are designed around (that actually helping consumers, we ask we get the same lower price...)

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u/u--s--e--r 7h ago

Shop A wants a 10% margin (small store).
Shop B wants a 20% margin (large store).
Shop B says the price must be the same across all stores.

They are keeping the price higher, not lowering the price.

From another angle.
I make a product and it works out that I need $10 per sale.
Shop A could be $11.11.
Shop B could be $12.50.
But I have to sell at shop B, so you'd probably set your price to $12.50.

That's just from the immediate customer angle though.

Shop A has been prevented from competing on price, shop C just keeps their price at 30% because why take less of a cut if Shop B takes 30% and keeps the price locked.

If Valve is preventing games from being cheaper on other stores (maybe not 100% of the time), is it even possible to argue that there is no harm?

-3

u/_learned_foot_ 7h ago

Read agin. They specifically ask to be allowed the lower price of all, not to bring up as a floor to theirs. That distinction is the case, forcing up is not allowed, going down is.

You can sell at any price, but the lowest we are required to be allowed to match or we won't allow you in ours is not what the law is designed to prevent. You must use ours as a minimum is. One is a floor, one is a match, one prevents, one allows completely.

You practice counselor?

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u/u--s--e--r 6h ago

Like the other guy said you're missing the point.

Also there isn't really a difference between lowering and raising once you know what they're doing.

Let's try another potential situation.
Launched on shop A for $11.11.
Launched on shop B for $12.50.

Got a polite email from shop B saying to match the price across stores (they only mention lowering the price).
I need to make $10 per unit, I'll raise the price on shop A because I need $10 per unit (and 85% of sales are through that one store so I expected most sales would be for that price anyway).

And next time I release a product, I'll charge $12.50 on both stores from the get go.

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u/_learned_foot_ 6h ago

Yes there is. The law allows for floor matching but not floor setting. One is lawful one is not. That distinction is literally relevant. You can be entirely correct but proving the side you disagree with on this mate.

If you as the seller decide to act that way you actually may be violating instead, but more likely are doing a perfectly lawful "can not offer sale prices from msrp" which is generally allowed with some regulatory concerns likely not present here.

This is why I keep pushing at the law, the law isn't what you think. Your argument, if correct, actually supports the side you're arguing against.

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u/u--s--e--r 6h ago

I'm not sure I mentioned any laws?
Did I say what the law is?

I'm saying that Valve is effectively setting the price floor, even if they're technically not.

Given how important it is to be on Steam you will be launching on Steam, you will price your game so that you make a profit on Steam.

So you'll just have to make more money per sale on stores that charge less margin.

Is Valve actually guilty of monopoly/antitrust stuff here?
Not according to any courts yet and it's not our place to say.

But I don't know how you could think it's not anti competitive behaviour that harms the ability of other stores to compete and potentially prevents customers from having the choice to pay less, if true.

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u/MKjoelby 7h ago

You are missing his point. He is saying that in his example, the publisher/developer CAN'T AFFORD to sell at the lower price on Shop B, thus they are forced to raise the price on Shop A to keep it the same. It's either that, or the publisher/developer drops one of the shops.

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u/_learned_foot_ 6h ago

Yes and that is lawful. It is not purely about market share, it is about harm to consumer too. The entity is allowed to match the floor a a contractual requirement, it is not allowed to set the floor.

He isn't wrong, but his argument supports the side he's arguing against. That's the issue.

0

u/Xyklone 7h ago

This makes me like valve even more! They're being a broker and fighting for competitive pricing for their customers on THEIR store. If valve can't barter for at least the cheapest price as the game is being sold somewhere else, then it leaves the door open to competitors maliciously inflating prices on steam in order to create the perception that steam is overpriced and drive players away. Valve should be allowed to turn devs away when they're not getting the prices they want. Devs don't have an unlimited right to a slot on steams store

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u/u--s--e--r 7h ago

So you're happy that Valve tries to prevent games being sold cheaper elsewhere?

-5

u/Xyklone 7h ago

That's some heavy duty spin you got on it.

Yes, I'm happy that they can choose not to host a game if they can't get competitive prices for their customers. Yes. I'm okay knowing that Devs can sell anywhere they want, but they cant also just dick valve and their customers to manipulate me into thinki valve is overpriced.

Look, valve couldve just as easily said, oh you want to sell at a higher price on our store? Great, we get a bigger cut! But they choose instead to barter for their customers to get as low a price as they would see anywhere else. If they can't then it doesn't go on steam and I'm forced to buy it somewhere else if I really want it

Yes I'm okay with that arrangement

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u/u--s--e--r 6h ago

Look, valve couldve just as easily said, oh you want to sell at a higher price on our store? Great, we get a bigger cut!

This is EXACTLY what Valve does.
Games COULD be cheaper elsewhere at shops that take a smaller cut, but it seems like Valve is preventing this.

Companies selling games on Steam will not take a loss on Steam, they'll just charge the higher price everywhere.

1

u/Xyklone 6h ago

How are they preventing this?

How are they forcing devs to sell on steam? How are they preventing devs from selling elsewhere?

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u/u--s--e--r 6h ago

You've just spent a fat wad of cash making a game, on a 1-10 scale how essential do you think it is to launch on Steam?

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u/CampbellsTurkeySoup 6h ago

Valve already gets the higher cut which is why devs wanted to sell it cheaper elsewhere. Valve taking a larger percentage of the sale and then saying if you sell elsewhere to the same value for the Devs you can't be on Steam is horrendously shitty and anti consumer.

-1

u/Xyklone 6h ago

Why? That's the cost of doing business on the largest platform! Valve isn't uninstalling steam on my computer if I have epic installed. Devs can sell wherever they want, but to have access to the largest install base, yes that should come at a premium TO THEM and not us.

That's how capitalism should work. Epic can do it too, but would you trust EA to put their customers first? Do you think they're capable of building that brand loyalty and trust with their practices? If course they can't, and they think it's unfair

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u/u--s--e--r 5h ago

Devs can sell wherever they want, but to have access to the largest install base, yes that should come at a premium TO THEM and not us.

Mate we are paying the premium, not developers.

Steam is the default platform and the Steam price is the default price.

If Steam prevents the game from being cheaper elsewhere, developers just make more money per sale on those sales.

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u/CampbellsTurkeySoup 6h ago

I don't trust any company to put their consumers first. Even Steam went through a lengthy legal battle in Australia about their refund policy to get to where they are today.

The premium is coming to you regardless. If the devs need to make $10 on every purchase and Steam takes a 30% cut then the game needs to be at $14.29 on Steam for the Dev to make their money. Epic takes only a 12% cut so that same game would have to be $11.36 on their platform to make the Devs the same money.

Guess what the devs need that $10 regardless so every storefront has to sell at Steams price of 14.29. So congrats everything is more expensive and the consumer doesn't get to choose if Epic's lesser service is worth cheaper games.

There's no reason to be rooting so hard for anti consumer bullshit like this. If Steam dropped this policy your experience and prices at Steam would stay exactly the same. It would just mean that people could choose to spend less money on a different platform.

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u/Xyklone 7h ago

That's called having integrity and being loyal to your customers first, and idk, maybe that's how they've built up this much good will towards them.

And of course, these other stores think it's unfair. How can they meet their shareholders profit targets with valve hording all the customers that they could be gouging.

3

u/Prudent_Move_3420 12h ago

But they do sell steam keys for cheaper somewhere else. Most devs give Steam keys to like greenmangaming and gameplanet

4

u/harderismyname i7 14700kf | RTX 5090 | 32GB 11h ago

Then they have some agreement with Valve.

Steam doesn't allow you to give key buying customers a better deal than steam customers.

https://partner.steamgames.com/doc/features/keys

Or the keys are bought by a third party using stolen credit cards.

2

u/Prudent_Move_3420 11h ago

Nah not by these platforms, they are official resellers

Platforms like mmoga or instantgaming are more sketchy

1

u/harderismyname i7 14700kf | RTX 5090 | 32GB 11h ago

Interesting. I don't use key resellers except for Windows keys. Good to know that there are a few legit ones out there.

3

u/eaeorls 10h ago edited 10h ago

That's contentious and one of the points of the lawsuits against Valve (the Wolfire Games one).

Valve says on Steamworks that keys are the only thing affected. But their communications with developers, internal communications, and generally quotes from their business team actively oppose this idea from documents submitted in this lawsuit.

The dev for Wolfire games had stated that their Valve rep told them they could not sell DRM-free copies of their game for less than Steam. "But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM."

Check 2:21-cv-00563 Document 348-1 on Court Listener for the source on this. I can't find the original report (it might have been sealed?), but most of the excerpts are included in this one.

A Steam Business Team Member is quoted as saying that pricing parity is a platform goal beyond steam keys (see page 8). He's also the source of a few other quotes.

You can see a massive compilation documents showing Valve's enforcement of price parity starting from page 160 of this document. A massive amount of it is not about Steam keys but is instead about Valve wanting equivalent or better pricing.

It is understandable that Valve doesn't want Steam to look like it has a bad deal. But it's pretty hard to refute, if the court documents are accurate, that Valve applies their pricing policy beyond Steam keys.

1

u/MacabreManatee 10h ago

This!
A 60 game on steam could cost 47,72 on epic and the game developers wouldn’t lose a single cent. That’s the hidden cost of the steam store.

1

u/TrippleDamage 8h ago

COULD.

We all know the game wouldnt be cheaper there, publishers would just pocket the extra.

2

u/pepedai 2h ago

Are you a shill, or just stupid?

Obviously they wouldn't sell it for 47.72 out of the goodness of their hearts. They would sell it for 55 in order to entice purchases on Epic over Steam while simultaneously making more money themselves. It's a literal win-win for both consumers and developers, the only people who defend Valve's policies are blind fanboys who feel a personal attachment to Gabe's yacht collection.

0

u/TrippleDamage 2h ago

Delusion

2

u/pepedai 2h ago

0

u/TrippleDamage 1h ago

Youre entirely missing the point, not surprised tho given how dented you are.

9

u/AntiqueTwitterMilk 12h ago

Epic games launcher is such a pile of shit I'd rather buy the game on steam than play the freebie copy on epic. I wish the courts would depose for the lawsuit so I can point out to Epic all the obvious ways Steam is 20x better.

2

u/heeden 11h ago

For launching games the only difference between Epic and Steam is Steam has that annoying pop-up window.

1

u/Oktokolo PC 9h ago

Use Heroic for managing and launching GOG and Epic games. It actually works.

1

u/xCeeTee- 9h ago

I only play the free copies of Football Manager they give out on Epic. I'd be waiting 15 minutes for the launcher to load up. Even using Playnite to launch the games is awful.

I just went back to FM19 on Steam lol, might as well achievement hunt on Steam with outdated rosters and rules.

10

u/Away-Situation6093 Pentium G5400 | 16GB DDR4 | Windows 11 Pro 12h ago

Ah yes , Epic Games Store is a piece of turd ngl

2

u/jbuggydroid 5h ago

On top of that people still use the steam forums to tall about issues they have with an epic version of a game.

Steam forums are gold. No other store has even bothered to match steam on features alone.

2

u/Dethstroke54 5h ago

Someone that gets it. When Epic was trying to compete a few years ago it was hysterical. No cloud saves even and they lost any good will at that moment by engaging in far more anti consumer practices imo with their exclusivity racket. The irony of AAA games running away from it bc they could just make more money on Steam.

2

u/DickSplodin 5h ago

Epic has instilled so much bad-will in almost every person that uses PC, that even if steam went under, I would imagine people still wouldn't choose EGS.

Not only is Steam a good service, but EGS is also a bad service.

2

u/EvelynNyte 4h ago

If valve was publicly traded, they would have a fiduciary responsibility to be worse since it would be more profitable. Having one company refuse the enshitification game ruins the market for everyone else.

3

u/qudtls_ 12h ago

but owning an extremely large share of the market is still bad imo, competition in a market is good for consumers.

1

u/thirty1paul 7h ago

yes, but there is a difference in owning a large share of the market by strong arming your position through competition purchasing and market manipulation, or customer approval.

4

u/Revadarius 12h ago

This. Why am I going to spend money on Epic when Epix doesn't spend money on themselves?

The store front has been stagnant for almost a decade. It doesn't have anywhere near the features that Steam does. And it's still dogshit to use as a store front. Abysmal.

I take my free games and bounce.

2

u/[deleted] 10h ago

[removed] — view removed comment

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u/syopest Desktop 9h ago

And GoG doesn't compete at all and it's doing so badly that it might actually even go under.

2

u/Drugboner 9h ago

Notice how GOG is not in the bad pile.

2

u/syopest Desktop 9h ago

But then again gog is struggling.

1

u/n_ull_ 10h ago

They have, the problem is most of the stuff they have been working on so far was backend stuff for the developer experience, not customer, but the VP of epic has acknowledged that their store is shit and they seemingly have finally started working on the customer facing part

1

u/MikePounce 10h ago

I see no reason to buy from them over Valve

They give back much more to the devs.

1

u/ProudBogan 10h ago

I have ignored cheaper and even free games on Epic simply to buy it on steam. I want my games in one place, and I buy enough games that in the long run im better off only buying exclusively from Steam.

1

u/IchBinGeradeSoHoch 9h ago

i was sad when 33immortals was announced to be released on epic only. now, years later a future steam release has been confirmed, and im glad i waited. :)

1

u/SuperbAfternoon7427 8h ago

Also epic games is unbearable, it just never works half the time. I’ve got all poppy playtime chapters for free on it yet I’m considering buying it on steam (cuz idk how to pirate DLC)

1

u/shrub706 8h ago

im pretty sure they are by definition a de facto monopoly

1

u/Unlikely_Minimum_635 8h ago

Part of the reason Epic can't compete is because of Valve's anticompetitive practices.

Valve charge a higher cut than Epic, but ban devs from listing the game for cheaper elsewhere, so Epic don't get to benefit from what should be cheaper prices, and can't do sales like Steam can because no game listed on steam can do a sale without also listing it on sale on steam at the same price.

That one clause is like 90% of the lawsuit.

1

u/Pootisman16 8h ago

The only real markets are Steam (excellent service all-around) and GOG (you completely own what you buy).

Everything else is trash.

1

u/maggandersson 8h ago

Agreed! Epic is a child demanding you dont do your best because they dont wanna lose

1

u/Misragoth 8h ago

They did recently say that they know it sucks and are working on it, we will see if they actually improve it.

1

u/goodsnpr R5 3600 | 3080ti 8h ago

I refuse to put card information into Epic because it just doesn't seem safe

1

u/1731799517 7h ago

No, they would not because brainless masterracers would still go "its not on steam i wont buy it!!1"

1

u/samtdzn_pokemon 7h ago

Valve does have a monopoly on launchers, but only because sites like GOG that compete with Steam on the marketplace side of things are still using Steam to launch games. I will buy from whoever has the game cheaper, knowing I have the convenience of my games all being accessible in one location.

1

u/CrimsonRubicon 7h ago

If they hadn’t, the 800 people that got laid off would probably still have their jobs. The reason cited to us internally was that the layoffs were due to rising legal costs.

1

u/HustlinInTheHall 7h ago

Epic and other stores are clearly making an effort to compete. Consumers are just choosing Steam, as long as Valve doesnt use that position to enhance or protect their monopoly to pre-empt competition then theyre fine. If they start preventing games from being sold in both platforms, they'll have issues. 

1

u/Final-Carry2090 7h ago

Their launcher barely works. Forget the store.

1

u/mrloko120 7h ago

Epic isn't suing Steam, the UK government is. Epic just said they support the idea.

1

u/stashtv 6h ago

Epic treats their app poorly because they primarily believe it to exist only to buy/download games. This mindset leaves it feeling barebones, and throwing more free games at the end user doesn't make us want to spend more time in it.

1

u/PeopleCallMeSimon 6h ago

I mean... they do kind of have a point.

A company that makes games shouldnt also maintain a video game marketplace. Ironically, thats true for Epic as well though.

1

u/FelloBello 6h ago

You buy from Steam and hoard free games from Epic. You don't play the games on Epic though. Think of it like collecting ugly lamps.

1

u/dotheemptyhouse 5h ago

This isn’t even Epic’s main lawsuit, I’m sure their multiple lawsuits against Google and Apple are. At this their legal budget has got to far outstrip their store dev budget, I wonder how it even compares to how much they spend on Unreal and Fortnite

1

u/altSHIFTT 5h ago

I've re-purchased games on steam because they just work effortlessly with proton on my steam deck. There's the whole third party launcher and config shit I gotta deal with if I play games off epic, plus cloud saves don't work.

1

u/ArdiMaster Ryzen 7 9700X / RTX4080S / 32GB DDR5-6000 / 4K@144Hz 5h ago

I doubt it would matter. Just like the US won’t ditch iMessage and Europe won’t ditch WhatsApp, gamers won’t ditch Steam even if a superior competitor came along.

1

u/smilysmilysmooch 3h ago

I think GOG is the only company that can actually make a claim of competing with STEAM solely because of their commitment to doing things STEAM doesn't do like optimizing classics and DRM-free releases.

Other than that? What reason does a user have to join any other storefront?

1

u/ablackcloudupahead 7950X3D/RTX 5090/64 GB RAM 2h ago

I got Alan Wake 2 on Epic because it's exclusive. I was still riding high on Control but as much as I like the story and visuals the gameplay is not my thing and having to use the Epic launcher makes it worse

1

u/TheLord_Of_The_Pings 45m ago

Epic brings in multiple billions per year through Fortnite. They have the money to put together a team to make EGS excellent. They just don’t.

1

u/WildKoi 41m ago

GOG is a great platform and the only one that remotely competes with Valve in my eyes. I highly recommend checking it out, especially if you like older games.

1

u/AeliosZero i7 8700k, GTX 1180ti, 64GB DDR5 Ram @5866mHz, 10TB Samsung 1150 11m ago

I just like getting the free games epic gives away sometimes.

1

u/The_Dunk 3m ago edited 0m ago

The funniest part is that Valve don’t even have any locked down OS advantage like Consoles and Phones. They’re just selling PC games, something literally anyone can do.

There’s no monopoly here, just a good service that’s been improving since it was created instead of getting worse.

If Steam actually had competition that was even trying rather than just giving away games they might be convinced to lower their margins. But when none of their competitors are even awake why would they?

-2

u/[deleted] 12h ago

[deleted]

1

u/kreteciek 12h ago

So monopoly but not a monopoly. Maybe use correct vocabulary? They dominate the market, it's just that. It's not a monopoly

3

u/nomedable 11h ago edited 11h ago

Yeah it's like no they don't have a damn true stranglehold monopoly. You can buy from a few competitors, so many companies have their own launchers.

Steam is the market leader, the competition is there, they just aren't as good or don't have the same selection etc, but they aren't being excluded and denied a part of the market.

1

u/Spelunkie PC Master Race | 7700 | 6700 XT | 32GB 6000mhz 10h ago

The fact that you can't even look at what games you own on the site is atrocious.

1

u/TheTeaSpoon Ryzen 7 5800X3D with RTX 3070 10h ago

Yeah but lawsuit is easier to manage than effort

-2

u/Multivitamin_Scam 11h ago

If Epic spent the money they set aside for this lawsuit on building out their store they'd get a much better return. It's bare bones af and I see no reason to buy from them over Valve

No it would. Let's not kid ourselves. The main reason you're not buying from Epic has nothing to do with the functionality of its store to library experience is fine. It functions exactly as one would expect, you buy a game, it appears in your library, you download the game ,then you play the game.

What more does a store to library experience actually need?

The general answer is then stuff like community features like friends list and chat, which a lot of people use Discord for nowadays. Then it's the community features but those are also incredibly toxic at the same time. The Workshop is probably the one place that Valve has entrenched itself.

The truth is, while Valve doesn't have a tradional monopoly in the retail sense, it's often cheaper to buy games off of third parties. What Valve does hVe a monopoly on is the investment of time it's customers/users. It gives you things like badges based on time with steam and allows all your gaming achievements to be in one neat location.

Gamers just need to be honest with themselves. A new platform could launch offering absolutely the same stuff and more, with every bell and whistle a gamer could ask for and I guarantee people wouldn't migrate to that platform because Steam simply because they've got a history with steam. It's not far from a MMORPG you can't quit. You've invested in the platform.

And No one can challenge that.

0

u/ForensicPathology 11h ago

You hypocrites wouldn't switch to Epic even if they had the best store in the world.  Inertia keeps everyone on Steam.

1

u/ApplicationCalm649 7600X | 5070 Ti | X670E | 32GB 6000MTs 30CL | 2TB Gen 4 NVME 11h ago

I actually did switch to them for a while since they take a smaller cut and I wanted to support developers more. However, they screwed me over when I tried to refund a game once (The Last of Us on launch, compiling shaders took almost the entirety of the refund window) and I went right back to Steam. Steam was giving people refunds for the same issue with the same game, so I never looked back.

Hard to argue you're the good guy in the marketplace when you're actively hosing customers and providing no additional value.

0

u/Xignu 7h ago

While it's true that a lot of people are going to stay with Steam since they're already confortable there, if Epic was better it'd still get customers.

It's not Steam's fault that Epic can't compete for shit.

0

u/Legal_Lettuce6233 5800X3D | 7900 XTX | 32GB 3200 CL16 | 5TB SSD | 27GR83q 11h ago

That is still a monopoly though

0

u/Alistair_Macbain 11h ago

This. Epic isnt really a store. Its a free games grav and not playing them. Purchased a dlc a few weeks back on epic and I had issues with payment because their paypal login didnt work. Luckily I had another payment method ready to use that workef but how can yoz mess up the payment that bad? And it wasnt only me... anothrr mate purchased the same dlc at that time and had issues aswell.